ExtractEdges
Repository source: ExtractEdges
Description¶
This example shows how to extract the edges from a PolyData. In this case, we convert a sphere into a wireframe sphere. We demonstrate how to traverse the resulting edges.
Other languages
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Question
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Code¶
ExtractEdges.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkExtractEdges.h>
#include <vtkLine.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
// Note that:
// vtkExtractEdges moved from vtkFiltersExtraction to vtkFiltersCore in
// VTK commit d9981b9aeb93b42d1371c6e295d76bfdc18430bd
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
std::cout << "Sphere" << endl << "----------" << endl;
std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfCells()
<< " cells." << std::endl;
std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfPoints()
<< " points." << std::endl;
vtkNew<vtkExtractEdges> extractEdges;
extractEdges->SetInputConnection(sphereSource->GetOutputPort());
extractEdges->Update();
vtkCellArray* lines = extractEdges->GetOutput()->GetLines();
vtkPoints* points = extractEdges->GetOutput()->GetPoints();
std::cout << std::endl << "Edges" << endl << "----------" << std::endl;
std::cout << "There are " << lines->GetNumberOfCells() << " cells."
<< std::endl;
std::cout << "There are " << points->GetNumberOfPoints() << " points."
<< std::endl;
// Traverse all of the edges.
for (vtkIdType i = 0; i < extractEdges->GetOutput()->GetNumberOfCells(); i++)
{
std::string className =
extractEdges->GetOutput()->GetCell(i)->GetClassName();
if (className == "vtkLine")
{
vtkLine* line =
dynamic_cast<vtkLine*>(extractEdges->GetOutput()->GetCell(i));
std::cout << "Line " << i << " : ";
line->Print(std::cout);
}
}
// Visualize the edges.
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(extractEdges->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ExtractEdges");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ExtractEdges)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ExtractEdges: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtractEdges MACOSX_BUNDLE ExtractEdges.cxx )
target_link_libraries(ExtractEdges PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtractEdges
MODULES ${VTK_LIBRARIES}
)
Download and Build ExtractEdges¶
Click here to download ExtractEdges and its CMakeLists.txt file. Once the tarball ExtractEdges.tar has been downloaded and extracted,
cd ExtractEdges/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractEdges
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.