DeformPointSet
Repository source: DeformPointSet
Description¶
Deform a point set with a polyhedra. Supply a .vtp file and see it deformed.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
DeformPointSet.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkDeformPointSet.h>
#include <vtkElevationFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyData> input;
double bounds[6];
if (argc == 1)
{
// Create a sphere to warp
vtkNew<vtkSphereSource> sphere;
sphere->SetThetaResolution(51);
sphere->SetPhiResolution(17);
sphere->Update();
sphere->GetOutput()->GetBounds(bounds);
// Generate some scalars on the polydata
vtkNew<vtkElevationFilter> ele;
ele->SetInputConnection(sphere->GetOutputPort());
ele->SetLowPoint(0, 0, -0.5);
ele->SetHighPoint(0, 0, 0.5);
ele->SetLowPoint((bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0, -bounds[5]);
ele->SetHighPoint((bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0, bounds[5]);
ele->Update();
input->ShallowCopy(ele->GetOutput());
}
else
{
std::string inputFilename = argv[1];
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(inputFilename.c_str());
reader->Update();
input->ShallowCopy(reader->GetOutput());
input->GetBounds(bounds);
}
// Now create a control mesh, in this case a octagon that encloses
// the point set
vtkNew<vtkPoints> pts;
pts->SetNumberOfPoints(6);
pts->SetPoint(0, bounds[0] - .1 * (bounds[1] - bounds[0]),
(bounds[3] + bounds[2]) / 2.0, (bounds[5] + bounds[4]) / 2.0);
pts->SetPoint(1, bounds[1] + .1 * (bounds[1] - bounds[0]),
(bounds[3] + bounds[2]) / 2.0, (bounds[5] + bounds[4]) / 2.0);
pts->SetPoint(2, (bounds[1] + bounds[0]) / 2.0,
bounds[2] - .1 * (bounds[3] - bounds[2]),
(bounds[5] + bounds[4]) / 2.0);
pts->SetPoint(3, (bounds[1] + bounds[0]) / 2.0,
bounds[3] + .1 * (bounds[3] - bounds[2]),
(bounds[5] + bounds[4]) / 2.0);
pts->SetPoint(4, (bounds[1] + bounds[0]) / 2.0, (bounds[3] + bounds[2]) / 2.0,
bounds[4] - .1 * (bounds[5] - bounds[4]));
pts->SetPoint(5, (bounds[1] + bounds[0]) / 2.0, (bounds[3] + bounds[2]) / 2.0,
bounds[5] + .1 * (bounds[5] - bounds[4]));
vtkNew<vtkCellArray> tris;
// clang-format off
tris->InsertNextCell(3);
tris->InsertCellPoint(2); tris->InsertCellPoint(0); tris->InsertCellPoint(4);
tris->InsertNextCell(3);
tris->InsertCellPoint(1); tris->InsertCellPoint(2); tris->InsertCellPoint(4);
tris->InsertNextCell(3);
tris->InsertCellPoint(3); tris->InsertCellPoint(1); tris->InsertCellPoint(4);
tris->InsertNextCell(3);
tris->InsertCellPoint(0); tris->InsertCellPoint(3); tris->InsertCellPoint(4);
tris->InsertNextCell(3);
tris->InsertCellPoint(0); tris->InsertCellPoint(2); tris->InsertCellPoint(5);
tris->InsertNextCell(3);
tris->InsertCellPoint(2); tris->InsertCellPoint(1); tris->InsertCellPoint(5);
tris->InsertNextCell(3);
tris->InsertCellPoint(1); tris->InsertCellPoint(3); tris->InsertCellPoint(5);
tris->InsertNextCell(3);
tris->InsertCellPoint(3); tris->InsertCellPoint(0); tris->InsertCellPoint(5);
// clang-format on
vtkNew<vtkPolyData> pd;
pd->SetPoints(pts);
pd->SetPolys(tris);
// Display the control mesh
vtkNew<vtkPolyDataMapper> meshMapper;
meshMapper->SetInputData(pd);
vtkNew<vtkActor> meshActor;
meshActor->SetMapper(meshMapper);
meshActor->GetProperty()->SetRepresentationToWireframe();
meshActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
// Do the intitial weight generation
vtkNew<vtkDeformPointSet> deform;
deform->SetInputData(input);
deform->SetControlMeshData(pd);
deform->Update(); // this creates the initial weights
// Now move one point and deform
double controlPoint[3];
pts->GetPoint(5, controlPoint);
pts->SetPoint(5, controlPoint[0], controlPoint[1],
bounds[5] + .8 * (bounds[5] - bounds[4]));
pts->Modified();
// Display the warped polydata
vtkNew<vtkPolyDataMapper> polyMapper;
polyMapper->SetInputConnection(deform->GetOutputPort());
vtkNew<vtkActor> polyActor;
polyActor->SetMapper(polyMapper);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
renderer->AddActor(polyActor);
renderer->AddActor(meshActor);
renderer->GetActiveCamera()->SetPosition(1, 1, 1);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renWin->SetSize(300, 300);
renWin->SetWindowName("DeformPointSet");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(DeformPointSet)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeneral
FiltersSources
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "DeformPointSet: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(DeformPointSet MACOSX_BUNDLE DeformPointSet.cxx )
target_link_libraries(DeformPointSet PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS DeformPointSet
MODULES ${VTK_LIBRARIES}
)
Download and Build DeformPointSet¶
Click here to download DeformPointSet and its CMakeLists.txt file. Once the tarball DeformPointSet.tar has been downloaded and extracted,
cd DeformPointSet/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DeformPointSet
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.