ColoredElevationMap
Repository source: ColoredElevationMap
Question
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Code¶
ColoredElevationMap.cxx
#include <vtkActor.h>
#include <vtkDelaunay2D.h>
#include <vtkLookupTable.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <iomanip>
#include <iostream>
// For compatibility with new VTK generic data arrays.
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
vtkNew<vtkNamedColors> namedColors;
// Create a grid of points (height/terrian map).
vtkNew<vtkPoints> points;
unsigned int GridSize = 20;
double xx, yy, zz;
vtkNew<vtkMinimalStandardRandomSequence> rng;
rng->SetSeed(8775586); // For testing
for (unsigned int x = 0; x < GridSize; x++)
{
for (unsigned int y = 0; y < GridSize; y++)
{
rng->Next();
xx = x + rng->GetRangeValue(-0.2, 0.2);
rng->Next();
yy = y + rng->GetRangeValue(-0.2, 0.2);
rng->Next();
zz = rng->GetRangeValue(-0.5, 0.5);
points->InsertNextPoint(xx, yy, zz);
}
}
// Add the grid points to a polydata object.
vtkNew<vtkPolyData> inputPolyData;
inputPolyData->SetPoints(points);
// Triangulate the grid points.
vtkNew<vtkDelaunay2D> delaunay;
delaunay->SetInputData(inputPolyData);
delaunay->Update();
vtkPolyData* outputPolyData = delaunay->GetOutput();
double bounds[6];
outputPolyData->GetBounds(bounds);
// Find min and max z.
double minz = bounds[4];
double maxz = bounds[5];
std::cout.precision(3);
std::cout << "minz: " << std::right << std::setw(6) << minz << std::endl;
std::cout << "maxz: " << std::right << std::setw(6) << maxz << std::endl;
std::cout.precision(0);
// Create the color map.
vtkNew<vtkLookupTable> colorLookupTable;
colorLookupTable->SetTableRange(minz, maxz);
colorLookupTable->Build();
// Generate the colors for each point based on the color map.
vtkNew<vtkUnsignedCharArray> colors;
colors->SetNumberOfComponents(3);
colors->SetName("Colors");
std::cout << "There are " << outputPolyData->GetNumberOfPoints() << " points."
<< std::endl;
std::cout.precision(6);
std::cout << std::fixed;
for (int i = 0; i < outputPolyData->GetNumberOfPoints(); i++)
{
double p[3];
outputPolyData->GetPoint(i, p);
double dcolor[3];
colorLookupTable->GetColor(p[2], dcolor);
// std::cout << "dcolor: " << std::right << std::setw(8) << dcolor[0] << " "
// << std::right << std::setw(8)<< dcolor[1] << " "
// << std::right << std::setw(8) << dcolor[2]
// << std::endl;
unsigned char color[3];
for (unsigned int j = 0; j < 3; j++)
{
color[j] = static_cast<unsigned char>(255.0 * dcolor[j]);
}
// std::cout << "color: " << std::right << std::setw(8) << (int)color[0]
// << " " << std::right << std::setw(8) << (int)color[1] << " "
// << std::right << std::setw(8)
// << (int)color[2] << std::endl;
colors->InsertNextTupleValue(color);
}
std::cout.precision(0);
outputPolyData->GetPointData()->SetScalars(colors);
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(outputPolyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->SetWindowName("ColoredElevationMap");
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(namedColors->GetColor3d("DarkSlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ColoredElevationMap)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ColoredElevationMap: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ColoredElevationMap MACOSX_BUNDLE ColoredElevationMap.cxx )
target_link_libraries(ColoredElevationMap PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColoredElevationMap
MODULES ${VTK_LIBRARIES}
)
Download and Build ColoredElevationMap¶
Click here to download ColoredElevationMap and its CMakeLists.txt file. Once the tarball ColoredElevationMap.tar has been downloaded and extracted,
cd ColoredElevationMap/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColoredElevationMap
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.