ClipDataSetWithPolyData
Repository source: ClipDataSetWithPolyData
Description¶
The example that shows how to use the vtkClipDataSet to clip a vtkRectilinearGrid with an arbitrary polydata. vtkImplicitPolyDataDistance is used to turn the polydata into an implicit function. Every point of the grid is evaluated before sending to vtkClipDataSet. This example uses a vtkConeSource to generate polydata to use, however any polydata could be used, including stl files.
The left part of the image shows the inside clip and the distance field on a center slice. The right side shows the outside clip. When the program exits using the "e: key, the example will report the cell type for both the inside and outside clips.
Note
This example was translated to C++ from the Python example ClipDataSetWithPolyData1.
Note
vtkClipDataSet tetrahedralizes the volume before clipping. Contrast this with the vtkTableBasedClipDataSet example: TableBasedClipDataSetWithPolyData.
Here is the summary reported when the example exits:
The clipped dataset(inside) contains a vtkUnstructuredGrid that has 49514 cells Cell type vtkTetra occurs 41034 times. Cell type vtkWedge occurs 8480 times.
The clipped dataset(outside) contains a vtkUnstructuredGrid that has 714434 cells Cell type vtkTetra occurs 705090 times. Cell type vtkWedge occurs 9344 times.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ClipDataSetWithPolyData.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellTypes.h>
#include <vtkClipDataSet.h>
#include <vtkConeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkFloatArray.h>
#include <vtkImplicitPolyDataDistance.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRectilinearGrid.h>
#include <vtkRectilinearGridGeometryFilter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <map>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create polydata to slice the grid with. In this case, use a cone. This
// could be any polydata including an stl file.
vtkNew<vtkConeSource> cone;
cone->SetResolution(50);
cone->SetDirection(0, 0, -1);
cone->SetHeight(3.0);
cone->CappingOn();
cone->Update();
// Implicit function that will be used to slice the mesh.
vtkNew<vtkImplicitPolyDataDistance> implicitPolyDataDistance;
implicitPolyDataDistance->SetInput(cone->GetOutput());
// Create a grid
unsigned int dimension = 51;
vtkNew<vtkFloatArray> xCoords;
for (unsigned int i = 0; i < dimension; ++i)
{
xCoords->InsertNextValue(-1.0 +
i * 2.0 / static_cast<float>(dimension - 1));
}
vtkNew<vtkFloatArray> yCoords;
for (unsigned int i = 0; i < dimension; ++i)
{
yCoords->InsertNextValue(-1.0 +
i * 2.0 / static_cast<float>(dimension - 1));
}
vtkNew<vtkFloatArray> zCoords;
for (unsigned int i = 0; i < dimension; ++i)
{
zCoords->InsertNextValue(-1.0 +
i * 2.0 / static_cast<float>(dimension - 1));
}
// The coordinates are assigned to the rectilinear grid. Make sure that
// the number of values in each of the XCoordinates, YCoordinates,
// and ZCoordinates is equal to what is defined in SetDimensions().
vtkNew<vtkRectilinearGrid> rgrid;
rgrid->SetDimensions(xCoords->GetNumberOfTuples(),
yCoords->GetNumberOfTuples(),
zCoords->GetNumberOfTuples());
rgrid->SetXCoordinates(xCoords);
rgrid->SetYCoordinates(yCoords);
rgrid->SetZCoordinates(zCoords);
// Create an array to hold distance information.
vtkNew<vtkFloatArray> signedDistances;
signedDistances->SetNumberOfComponents(1);
signedDistances->SetName("SignedDistances");
// Evaluate the signed distance function at all of the grid points.
for (vtkIdType pointId = 0; pointId < rgrid->GetNumberOfPoints(); ++pointId)
{
double p[3];
rgrid->GetPoint(pointId, p);
double signedDistance = implicitPolyDataDistance->EvaluateFunction(p);
signedDistances->InsertNextValue(signedDistance);
}
// Add the SignedDistances to the grid.
rgrid->GetPointData()->SetScalars(signedDistances);
// Use vtkClipDataSet to slice the grid with the polydata.
vtkNew<vtkClipDataSet> clipper;
clipper->SetInputData(rgrid);
clipper->InsideOutOn();
clipper->SetValue(0.0);
clipper->GenerateClippedOutputOff();
clipper->Update();
// For some reason we cannot use:
/*
vtkNew<vtkClipDataSet> clipper;
clipper->SetInputData(rgrid);
clipper->InsideOutOn();
clipper->SetValue(0.0);
clipper->GenerateClippedOutputOn();
clipper->Update();
*/
// So we define a new clipper for the outside clip.
vtkNew<vtkClipDataSet> clipper1;
clipper1->SetInputData(rgrid);
clipper1->InsideOutOff();
clipper1->SetValue(0.0);
clipper1->GenerateClippedOutputOff();
clipper1->Update();
// --- mappers, actors, render, etc. ---
// Mapper and actor to view the cone.
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(cone->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
// Geometry filter to view the background grid.
vtkNew<vtkRectilinearGridGeometryFilter> geometryFilter;
geometryFilter->SetInputData(rgrid);
geometryFilter->SetExtent(0, dimension, 0, dimension, dimension / 2,
dimension / 2);
geometryFilter->Update();
vtkNew<vtkPolyDataMapper> rgridMapper;
rgridMapper->SetInputConnection(geometryFilter->GetOutputPort());
rgridMapper->SetScalarRange(
rgrid->GetPointData()->GetArray("SignedDistances")->GetRange());
vtkNew<vtkActor> wireActor;
wireActor->SetMapper(rgridMapper);
wireActor->GetProperty()->SetRepresentationToWireframe();
// Mapper and actor to view the clipped mesh.
vtkNew<vtkDataSetMapper> clipperMapper;
clipperMapper->SetInputConnection(clipper->GetOutputPort());
clipperMapper->ScalarVisibilityOff();
vtkNew<vtkDataSetMapper> clipperOutsideMapper;
// clipperOutsideMapper->SetInputConnection(clipper->GetOutputPort(1));
clipperOutsideMapper->SetInputConnection(clipper1->GetOutputPort());
clipperOutsideMapper->ScalarVisibilityOff();
vtkNew<vtkActor> clipperActor;
clipperActor->SetMapper(clipperMapper);
clipperActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
vtkNew<vtkActor> clipperOutsideActor;
clipperOutsideActor->SetMapper(clipperOutsideMapper);
clipperOutsideActor->GetProperty()->SetColor(
colors->GetColor3d("Banana").GetData());
// A renderer and render window.
// Create a renderer, render window, and interactor.
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
vtkNew<vtkRenderer> leftRenderer;
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkNew<vtkRenderer> rightRenderer;
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
// Add the actors.
leftRenderer->AddActor(wireActor);
leftRenderer->AddActor(clipperActor);
rightRenderer->AddActor(clipperOutsideActor);
vtkNew<vtkRenderWindow> renwin;
renwin->SetSize(640, 480);
renwin->AddRenderer(leftRenderer);
renwin->AddRenderer(rightRenderer);
renwin->SetWindowName("ClipDataSetWithPolyData");
// An interactor.
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renwin);
// Share the camera.
leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
leftRenderer->GetActiveCamera()->Azimuth(30);
leftRenderer->GetActiveCamera()->Elevation(30);
leftRenderer->ResetCamera();
rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());
renwin->Render();
interactor->Start();
// Generate a report.
vtkIdType numberOfCells = clipper->GetOutput()->GetNumberOfCells();
std::cout << "------------------------" << std::endl;
std::cout << "The clipped dataset(inside) contains a " << std::endl
<< clipper->GetOutput()->GetClassName() << " that has "
<< numberOfCells << " cells" << std::endl;
typedef std::map<int, int> CellContainer;
CellContainer cellMap;
for (vtkIdType i = 0; i < numberOfCells; i++)
{
cellMap[clipper->GetOutput()->GetCellType(i)]++;
}
CellContainer::const_iterator it = cellMap.begin();
while (it != cellMap.end())
{
std::cout << "\tCell type "
<< vtkCellTypes::GetClassNameFromTypeId(it->first) << " occurs "
<< it->second << " times." << std::endl;
++it;
}
numberOfCells = clipper1->GetOutput()->GetNumberOfCells();
std::cout << "------------------------" << std::endl;
std::cout << "The clipped dataset(outside) contains a " << std::endl
<< clipper1->GetOutput()->GetClassName() << " that has "
<< numberOfCells << " cells" << std::endl;
typedef std::map<int, int> OutsideCellContainer;
CellContainer outsideCellMap;
for (vtkIdType i = 0; i < numberOfCells; i++)
{
outsideCellMap[clipper1->GetOutput()->GetCellType(i)]++;
}
it = outsideCellMap.begin();
while (it != outsideCellMap.end())
{
std::cout << "\tCell type "
<< vtkCellTypes::GetClassNameFromTypeId(it->first) << " occurs "
<< it->second << " times." << std::endl;
++it;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ClipDataSetWithPolyData)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeneral
FiltersGeometry
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ClipDataSetWithPolyData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ClipDataSetWithPolyData MACOSX_BUNDLE ClipDataSetWithPolyData.cxx )
target_link_libraries(ClipDataSetWithPolyData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ClipDataSetWithPolyData
MODULES ${VTK_LIBRARIES}
)
Download and Build ClipDataSetWithPolyData¶
Click here to download ClipDataSetWithPolyData and its CMakeLists.txt file. Once the tarball ClipDataSetWithPolyData.tar has been downloaded and extracted,
cd ClipDataSetWithPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ClipDataSetWithPolyData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.