SpotLights
Repository source: SpotLights
Description¶
This example places two vtkLight's with PositionalOn().
Cite
This example was inspired by Oliver Natt's question (and python script) on the VTK Users mailing list.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
SpotLights.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLight.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
// create a rendering window and renderer
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(640, 480);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SpotLights");
// create a renderwindowinteractor
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renderWindow);
// create a plane and add it to the renderer
vtkNew<vtkPlaneSource> source;
source->SetOrigin(-5.0, 0.0, 5.0);
source->SetPoint1(5.0, 0.0, 5.0);
source->SetPoint2(-5.0, 0.0, -5.0);
source->SetResolution(100, 100);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(source->GetOutputPort());
vtkNew<vtkNamedColors> colors;
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
renderer->AddActor(actor);
// set camera view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(40.0);
renderer->GetActiveCamera()->Elevation(30.0);
// create a green light
vtkNew<vtkLight> greenLight;
greenLight->PositionalOn();
greenLight->SetPosition(-4.0, 4.0, -1.0);
greenLight->SetColor(colors->GetColor3d("Lawn_green").GetData());
greenLight->SetIntensity(0.5);
// create a pink light
vtkNew<vtkLight> pinkLight;
pinkLight->PositionalOn();
pinkLight->SetPosition(4.0, 5.0, 1.0);
pinkLight->SetColor(colors->GetColor3d("DeepPink").GetData());
pinkLight->SetIntensity(0.6);
// add lights to the renderer
renderer->AddLight(pinkLight);
renderer->AddLight(greenLight);
// define a background for better visibility
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
renderer->SetBackground2(colors->GetColor3d("SkyBlue").GetData());
renderer->GradientBackgroundOn();
// enable interactor
iren->Initialize();
renderWindow->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SpotLights)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SpotLights: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SpotLights MACOSX_BUNDLE SpotLights.cxx )
target_link_libraries(SpotLights PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SpotLights
MODULES ${VTK_LIBRARIES}
)
Download and Build SpotLights¶
Click here to download SpotLights and its CMakeLists.txt file. Once the tarball SpotLights.tar has been downloaded and extracted,
cd SpotLights/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SpotLights
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.