Light
Repository source: Light
Question
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Code¶
Light.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLight.h>
#include <vtkLightActor.h>
#include <vtkLightCollection.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <cstdlib>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("Black").GetData());
double lightPosition[3] = {0, 0, 1};
// Create a light
double lightFocalPoint[3] = {0, 0, 0};
vtkNew<vtkLight> light;
light->SetLightTypeToSceneLight();
light->SetPosition(lightPosition[0], lightPosition[1], lightPosition[2]);
light->SetPositional(true); // required for vtkLightActor below
light->SetConeAngle(10);
light->SetFocalPoint(lightFocalPoint[0], lightFocalPoint[1],
lightFocalPoint[2]);
light->SetDiffuseColor(colors->GetColor3d("Red").GetData());
light->SetAmbientColor(colors->GetColor3d("Green").GetData());
light->SetSpecularColor(colors->GetColor3d("Blue").GetData());
vtkLightCollection* originalLights = renderer->GetLights();
std::cout << "Originally there are " << originalLights->GetNumberOfItems()
<< " lights." << std::endl;
// renderer->AddLight(light); // can't do this here - must do this after the
// renderWindow->Render() below
// Display where the light is
vtkNew<vtkLightActor> lightActor;
lightActor->SetLight(light);
renderer->AddViewProp(lightActor);
// Display where the light is focused
vtkNew<vtkSphereSource> lightFocalPointSphere;
lightFocalPointSphere->SetCenter(lightFocalPoint);
lightFocalPointSphere->SetRadius(0.1);
lightFocalPointSphere->Update();
vtkNew<vtkPolyDataMapper> lightFocalPointMapper;
lightFocalPointMapper->SetInputConnection(
lightFocalPointSphere->GetOutputPort());
vtkNew<vtkActor> lightFocalPointActor;
lightFocalPointActor->SetMapper(lightFocalPointMapper);
lightFocalPointActor->GetProperty()->SetColor(
colors->GetColor3d("Yellow").GetData());
renderer->AddViewProp(lightFocalPointActor);
// Create a plane for the light to shine on
vtkNew<vtkPlaneSource> planeSource;
planeSource->SetResolution(100, 100);
planeSource->Update();
vtkNew<vtkPolyDataMapper> planeMapper;
planeMapper->SetInputData(planeSource->GetOutput());
vtkNew<vtkActor> planeActor;
planeActor->SetMapper(planeMapper);
renderer->AddActor(planeActor);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Light");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
std::cout << "Now there are " << originalLights->GetNumberOfItems()
<< " lights." << std::endl;
renderer->AddLight(light); // must do this after renderWindow->Render();
std::cout << "Now there are " << originalLights->GetNumberOfItems()
<< " lights." << std::endl;
auto camera = renderer->GetActiveCamera();
camera->SetPosition(-2.17199, -2.50774, 2.18);
camera->SetFocalPoint(-0.144661, -0.146372, 0.180482);
camera->SetViewUp(0.0157883, 0.638203, 0.769706);
camera->SetDistance(3.69921);
camera->SetClippingRange(1.76133, 6.14753);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Light)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Light: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Light MACOSX_BUNDLE Light.cxx )
target_link_libraries(Light PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Light
MODULES ${VTK_LIBRARIES}
)
Download and Build Light¶
Click here to download Light and its CMakeLists.txt file. Once the tarball Light.tar has been downloaded and extracted,
cd Light/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Light
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.