TrackballCamera
Repository source: TrackballCamera
Description¶
This example demonstrates the trackball camera mode. When the mouse is clicked and dragged from anywhere in the window, the camera is modified.
Contrast this with TrackballActor.
Other languages
See (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TrackballCamera.cxx
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(1.0, 0.0, 0.0);
sphereSource->Update();
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Create a cone.
vtkNew<vtkConeSource> coneSource;
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(
colors->GetColor3d("LightGoldenrodYellow").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TrackballCamera");
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(sphereActor);
renderer->AddActor(coneActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TrackballCamera)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TrackballCamera: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx )
target_link_libraries(TrackballCamera PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TrackballCamera
MODULES ${VTK_LIBRARIES}
)
Download and Build TrackballCamera¶
Click here to download TrackballCamera and its CMakeLists.txt file. Once the tarball TrackballCamera.tar has been downloaded and extracted,
cd TrackballCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TrackballCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.