ShiftAndControl
Repository source: ShiftAndControl
Description¶
This example demonstrates how to "alt+click", "control+click" and "shift+click" an actor.
Question
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Code¶
ShiftAndControl.cxx
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
class MouseInteractorStyleShiftAndControl
: public vtkInteractorStyleTrackballActor
{
public:
static MouseInteractorStyleShiftAndControl* New();
virtual void OnLeftButtonDown()
{
if (this->Interactor->GetShiftKey())
{
std::cout << "Shift held. ";
}
if (this->Interactor->GetControlKey())
{
std::cout << "Control held. ";
}
if (this->Interactor->GetAltKey())
{
std::cout << "Alt held. ";
}
std::cout << "Pressed left mouse button." << std::endl;
// Forward events.
vtkInteractorStyleTrackballActor::OnLeftButtonDown();
}
};
vtkStandardNewMacro(MouseInteractorStyleShiftAndControl);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ShiftAndControl");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render
renderWindow->Render();
vtkNew<MouseInteractorStyleShiftAndControl> style;
renderWindowInteractor->SetInteractorStyle(style);
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ShiftAndControl)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ShiftAndControl: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ShiftAndControl MACOSX_BUNDLE ShiftAndControl.cxx )
target_link_libraries(ShiftAndControl PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ShiftAndControl
MODULES ${VTK_LIBRARIES}
)
Download and Build ShiftAndControl¶
Click here to download ShiftAndControl and its CMakeLists.txt file. Once the tarball ShiftAndControl.tar has been downloaded and extracted,
cd ShiftAndControl/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ShiftAndControl
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.