ObserverMemberFunction
Repository source: ObserverMemberFunction
Question
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Code¶
ObserverMemberFunction.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
namespace {
// A class not derived from vtkObjectBase.
class MyClass
{
public:
void KeypressCallbackFunction(vtkObject*,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(callData))
{
std::cout << "Caught event in MyClass" << std::endl;
}
};
// A class that is derived from vtkObjectBase.
class MyInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static MyInteractorStyle* New();
vtkTypeMacro(MyInteractorStyle, vtkInteractorStyleTrackballCamera);
void KeypressCallbackFunction(vtkObject*,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(callData))
{
std::cout << "Caught event in MyInteractorStyle" << std::endl;
}
};
vtkStandardNewMacro(MyInteractorStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
// Create an actor.
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ObserverMemberFunction");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
MyClass myClass;
renderWindowInteractor->AddObserver(vtkCommand::KeyPressEvent, &myClass,
&MyClass::KeypressCallbackFunction);
vtkSmartPointer<MyInteractorStyle> style =
vtkSmartPointer<MyInteractorStyle>::New();
renderWindowInteractor->AddObserver(
vtkCommand::KeyPressEvent, style,
&MyInteractorStyle::KeypressCallbackFunction);
// vtkSmartPointer<MyInteractorStyle> style2 =
// vtkSmartPointer<MyInteractorStyle>::New();
// renderWindowInteractor->AddObserver(
// vtkCommand::KeyPressEvent, style2,
// &MyInteractorStyle::KeypressCallbackFunction);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ObserverMemberFunction)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ObserverMemberFunction: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ObserverMemberFunction MACOSX_BUNDLE ObserverMemberFunction.cxx )
target_link_libraries(ObserverMemberFunction PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ObserverMemberFunction
MODULES ${VTK_LIBRARIES}
)
Download and Build ObserverMemberFunction¶
Click here to download ObserverMemberFunction and its CMakeLists.txt file. Once the tarball ObserverMemberFunction.tar has been downloaded and extracted,
cd ObserverMemberFunction/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ObserverMemberFunction
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.