MouseEventsObserver
Repository source: MouseEventsObserver
Description¶
This example shows how to add an event observer to an existing style class.
See MouseEvents for a different approach that subclasses an existin interactor style to implement custom behaviors.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MouseEventsObserver.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
void ClickCallbackFunction(vtkObject* caller, long unsigned int eventId,
void* clientData, void* callData);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderer->AddActor(actor);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MouseEventsObserver");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkCallbackCommand> clickCallback;
clickCallback->SetCallback(ClickCallbackFunction);
renderWindowInteractor->AddObserver(vtkCommand::LeftButtonPressEvent,
clickCallback);
renderWindowInteractor->AddObserver(vtkCommand::RightButtonPressEvent,
clickCallback);
renderWindowInteractor->AddObserver(vtkCommand::KeyPressEvent, clickCallback);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void ClickCallbackFunction(vtkObject* vtkNotUsed(caller),
long unsigned int eventId,
void* vtkNotUsed(clientData),
void* vtkNotUsed(callData))
{
std::cout << "Click callback" << std::endl;
std::cout << "Event: " << vtkCommand::GetStringFromEventId(eventId)
<< std::endl;
// Get the interactor like this:
// auto* iren = static_cast<vtkRenderWindowInteractor*>(caller);
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MouseEventsObserver)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MouseEventsObserver: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MouseEventsObserver MACOSX_BUNDLE MouseEventsObserver.cxx )
target_link_libraries(MouseEventsObserver PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MouseEventsObserver
MODULES ${VTK_LIBRARIES}
)
Download and Build MouseEventsObserver¶
Click here to download MouseEventsObserver and its CMakeLists.txt file. Once the tarball MouseEventsObserver.tar has been downloaded and extracted,
cd MouseEventsObserver/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MouseEventsObserver
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.