MouseEvents
Repository source: MouseEvents
Description¶
This example shows how to subclass an interactor style to implement custom behaviors.
See MouseEventsObserver for a different approach that uses an existing interactor style class and adds an event observer to it.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MouseEvents.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
// Define interaction style.
class customMouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static customMouseInteractorStyle* New();
vtkTypeMacro(customMouseInteractorStyle, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown() override
{
std::cout << "Pressed left mouse button." << std::endl;
// Forward events.
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
virtual void OnMiddleButtonDown() override
{
std::cout << "Pressed middle mouse button." << std::endl;
// Forward events.
vtkInteractorStyleTrackballCamera::OnMiddleButtonDown();
}
virtual void OnRightButtonDown() override
{
std::cout << "Pressed right mouse button." << std::endl;
// Forward events.
vtkInteractorStyleTrackballCamera::OnRightButtonDown();
}
};
vtkStandardNewMacro(customMouseInteractorStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderer->AddActor(actor);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MouseEvents");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<customMouseInteractorStyle> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MouseEvents)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MouseEvents: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MouseEvents MACOSX_BUNDLE MouseEvents.cxx )
target_link_libraries(MouseEvents PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MouseEvents
MODULES ${VTK_LIBRARIES}
)
Download and Build MouseEvents¶
Click here to download MouseEvents and its CMakeLists.txt file. Once the tarball MouseEvents.tar has been downloaded and extracted,
cd MouseEvents/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MouseEvents
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.