EllipticalButton
Repository source: EllipticalButton
Description¶
This example creates a 3D button using vtkEllipsoidalButton. Interaction is done by assigning the button to a vtkProp3DButtonRepresentation. Then a callback for a vtkButtonWidget controls the color of the button and the displayed geometry. Click on the button to see the color of both the button and geometry change.
Warning
There is a bug in vtkEllipticalButtonSource. If CircumferentialResolution is odd, improper geometry is created.
Warning
Values close to 1.0 for RadialRatio can cause shading artifacts at the corners of the button.
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
EllipticalButton.cxx
#include <vtkActor.h>
#include <vtkButtonWidget.h>
#include <vtkCommand.h>
#include <vtkEllipticalButtonSource.h>
#include <vtkImageData.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProp3DButtonRepresentation.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSuperquadricSource.h>
#include <vtkTexture.h>
// Callback for the interaction.
namespace {
class vtkButtonCallback : public vtkCommand
{
public:
static vtkButtonCallback* New()
{
return new vtkButtonCallback;
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
auto buttonWidget = reinterpret_cast<vtkButtonWidget*>(caller);
auto rep = reinterpret_cast<vtkProp3DButtonRepresentation*>(
buttonWidget->GetRepresentation());
int state = rep->GetState();
this->Actor->GetProperty()->SetColor(
reinterpret_cast<vtkActor*>(rep->GetButtonProp(state))
->GetProperty()
->GetColor());
std::cout << "State: " << state << "\n";
}
vtkButtonCallback() : Actor(nullptr)
{
}
vtkActor* Actor;
};
vtkSmartPointer<vtkActor> CreateButtonActor(const char* textureFile);
} // namespace
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> color;
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " imageFilename e.g. Yinyang.png"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkSuperquadricSource> source;
source->SetPhiResolution(64);
source->SetThetaResolution(64);
source->SetThetaRoundness(1.5);
source->SetThickness(1.5);
source->SetSize(2);
source->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(source->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(color->GetColor3d("Burlywood").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(200, 200);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("EllipticalButton");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation.
vtkSmartPointer<vtkActor> buttonActor1 = CreateButtonActor(argv[1]);
buttonActor1->GetProperty()->SetColor(color->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkActor> buttonActor2 = CreateButtonActor(argv[1]);
buttonActor2->GetProperty()->SetColor(color->GetColor3d("Banana").GetData());
vtkNew<vtkProp3DButtonRepresentation> buttonRepresentation;
buttonRepresentation->SetNumberOfStates(2);
buttonRepresentation->SetButtonProp(0, buttonActor1);
buttonRepresentation->SetButtonProp(1, buttonActor2);
buttonRepresentation->FollowCameraOn();
vtkNew<vtkButtonCallback> callback;
callback->Actor = actor;
actor->GetProperty()->SetColor(
reinterpret_cast<vtkActor*>(buttonRepresentation->GetButtonProp(0))
->GetProperty()
->GetColor());
renderWindowInteractor->Initialize();
vtkNew<vtkButtonWidget> buttonWidget;
buttonWidget->SetInteractor(renderWindowInteractor);
buttonWidget->SetRepresentation(buttonRepresentation);
buttonWidget->AddObserver(vtkCommand::StateChangedEvent, callback);
buttonWidget->SetEnabled(1);
renderer->ResetCamera();
renderer->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkActor> CreateButtonActor(const char* textureFile)
{
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> imageReader;
imageReader.TakeReference(readerFactory->CreateImageReader2(textureFile));
imageReader->SetFileName(textureFile);
imageReader->Update();
// Aspect ratio of the image.
int dims[3];
imageReader->GetOutput()->GetDimensions(dims);
double aspect = static_cast<double>(dims[0]) / static_cast<double>(dims[1]);
vtkNew<vtkTexture> texture;
texture->SetInputConnection(imageReader->GetOutputPort());
vtkNew<vtkEllipticalButtonSource> ellipticalButtonSource;
ellipticalButtonSource->SetCircumferentialResolution(50);
ellipticalButtonSource->SetShoulderResolution(10);
ellipticalButtonSource->SetTextureResolution(10);
ellipticalButtonSource->SetRadialRatio(1.05);
ellipticalButtonSource->SetShoulderTextureCoordinate(0.0, 0.0);
ellipticalButtonSource->SetTextureDimensions(dims[0], dims[1]);
ellipticalButtonSource->SetTextureStyleToProportional();
ellipticalButtonSource->TwoSidedOn();
ellipticalButtonSource->SetWidth(aspect);
ellipticalButtonSource->SetHeight(1.0);
ellipticalButtonSource->SetDepth(.15);
ellipticalButtonSource->SetCenter(2, 2, 0);
ellipticalButtonSource->SetOutputPointsPrecision(
vtkAlgorithm::SINGLE_PRECISION);
vtkNew<vtkPolyDataMapper> buttonMapper;
buttonMapper->SetInputConnection(ellipticalButtonSource->GetOutputPort());
vtkNew<vtkActor> buttonActor;
buttonActor->SetMapper(buttonMapper);
buttonActor->SetTexture(texture);
return buttonActor;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(EllipticalButton)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
IOImage
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "EllipticalButton: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(EllipticalButton MACOSX_BUNDLE EllipticalButton.cxx )
target_link_libraries(EllipticalButton PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS EllipticalButton
MODULES ${VTK_LIBRARIES}
)
Download and Build EllipticalButton¶
Click here to download EllipticalButton and its CMakeLists.txt file. Once the tarball EllipticalButton.tar has been downloaded and extracted,
cd EllipticalButton/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./EllipticalButton
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.