DoubleClick
Repository source: DoubleClick
Question
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Code¶
DoubleClick.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
// Define interaction style
class MouseInteractorStyleDoubleClick : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyleDoubleClick* New();
vtkTypeMacro(MouseInteractorStyleDoubleClick,
vtkInteractorStyleTrackballCamera);
MouseInteractorStyleDoubleClick() : NumberOfClicks(0), ResetPixelDistance(5)
{
this->PreviousPosition[0] = 0;
this->PreviousPosition[1] = 0;
}
virtual void OnLeftButtonDown() override
{
this->NumberOfClicks++;
int pickPosition[2];
this->GetInteractor()->GetEventPosition(pickPosition);
int xdist = pickPosition[0] - this->PreviousPosition[0];
int ydist = pickPosition[1] - this->PreviousPosition[1];
this->PreviousPosition[0] = pickPosition[0];
this->PreviousPosition[1] = pickPosition[1];
int moveDistance = (int)sqrt((double)(xdist * xdist + ydist * ydist));
// Reset numClicks - If mouse moved further than resetPixelDistance.
if (moveDistance > this->ResetPixelDistance)
{
this->NumberOfClicks = 1;
}
if (this->NumberOfClicks == 2)
{
std::cout << "Double clicked." << std::endl;
this->NumberOfClicks = 0;
}
// Forward events.
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
unsigned int NumberOfClicks;
int PreviousPosition[2];
int ResetPixelDistance;
};
vtkStandardNewMacro(MouseInteractorStyleDoubleClick);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderer->AddActor(actor);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<MouseInteractorStyleDoubleClick> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindow->SetWindowName("DoubleClick");
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(DoubleClick)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "DoubleClick: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(DoubleClick MACOSX_BUNDLE DoubleClick.cxx )
target_link_libraries(DoubleClick PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS DoubleClick
MODULES ${VTK_LIBRARIES}
)
Download and Build DoubleClick¶
Click here to download DoubleClick and its CMakeLists.txt file. Once the tarball DoubleClick.tar has been downloaded and extracted,
cd DoubleClick/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DoubleClick
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.