Assembly
Repository source: Assembly
Other languages
See (PythonicAPI), (Java)
Question
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Code¶
Assembly.cxx
#include <vtkActor.h>
#include <vtkAssembly.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> namedColors;
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
namedColors->GetColor3d("Banana").GetData());
// Create a cube.
vtkNew<vtkCubeSource> cubeSource;
cubeSource->SetCenter(5.0, 0.0, 0.0);
cubeSource->Update();
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(
namedColors->GetColor3d("Tomato").GetData());
// Combine the sphere and cube into an assembly.
vtkNew<vtkAssembly> assembly;
assembly->AddPart(sphereActor);
assembly->AddPart(cubeActor);
// Apply a transform to the whole assembly.
vtkNew<vtkTransform> transform;
transform->PostMultiply(); // This is the key line.
transform->Translate(5.0, 0, 0);
assembly->SetUserTransform(transform);
// Extract each actor from the assembly and change its opacity.
vtkNew<vtkPropCollection> collection;
assembly->GetActors(collection);
collection->InitTraversal();
for (vtkIdType i = 0; i < collection->GetNumberOfItems(); i++)
{
dynamic_cast<vtkActor*>(collection->GetNextProp())
->GetProperty()
->SetOpacity(0.5);
}
// Visualization
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(assembly);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderer->ResetCamera();
renderWindow->SetWindowName("Assembly");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Assembly)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonTransforms
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Assembly: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Assembly MACOSX_BUNDLE Assembly.cxx )
target_link_libraries(Assembly PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Assembly
MODULES ${VTK_LIBRARIES}
)
Download and Build Assembly¶
Click here to download Assembly and its CMakeLists.txt file. Once the tarball Assembly.tar has been downloaded and extracted,
cd Assembly/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Assembly
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.