TreeMapView
Repository source: TreeMapView
Description¶
Fix: use a much simpler tree and generate the tree in the code instead of reading files.
Question
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Code¶
TreeMapView.cxx
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTreeMapView.h>
#include <vtkViewTheme.h>
#include <vtkXMLTreeReader.h>
int main(int argc, char* argv[])
{
if (argc < 3)
{
cout << "Usage: " << argv[0] << " treeFileName graphFileName" << std::endl;
cout << "where: treeFileName is Infovis-XML-vtkclasses.xml and "
"graphFileName is Infovis-XML-vtklibrary.xml"
<< endl;
return EXIT_FAILURE;
}
std::string treeFileName(argv[1]);
std::string graphFileName(argv[2]);
// We need to put the graph and tree edges in different domains.
vtkNew<vtkXMLTreeReader> reader1;
reader1->SetFileName(treeFileName.c_str());
reader1->SetEdgePedigreeIdArrayName("tree edge");
reader1->GenerateVertexPedigreeIdsOff();
reader1->SetVertexPedigreeIdArrayName("id");
vtkNew<vtkXMLTreeReader> reader2;
reader2->SetFileName(graphFileName.c_str());
reader2->SetEdgePedigreeIdArrayName("graph edge");
reader2->GenerateVertexPedigreeIdsOff();
reader2->SetVertexPedigreeIdArrayName("id");
reader1->Update();
reader2->Update();
vtkNew<vtkTreeMapView> view;
view->DisplayHoverTextOff();
view->SetGraphFromInputConnection(reader1->GetOutputPort());
view->SetTreeFromInputConnection(reader2->GetOutputPort());
view->SetAreaColorArrayName("level");
view->SetEdgeColorToSplineFraction();
view->SetColorEdges(true);
view->SetAreaLabelArrayName("id");
view->SetAreaHoverArrayName("id");
view->SetAreaLabelVisibility(true);
view->SetAreaSizeArrayName("VertexDegree");
// Apply a theme to the views
// vtkViewTheme* const theme = vtkViewTheme::CreateMellowTheme();
// view->ApplyViewTheme(theme);
// theme->Delete();
vtkNew<vtkViewTheme> theme;
view->ApplyViewTheme(theme->CreateMellowTheme());
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->SetAlphaBitPlanes(1);
view->Update();
view->ResetCamera();
view->GetRenderWindow()->SetSize(600, 600);
view->GetRenderWindow()->SetWindowName("TreeMapView");
view->GetRenderWindow()->Render();
view->GetInteractor()->Initialize();
view->GetInteractor()->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TreeMapView)
find_package(VTK COMPONENTS
CommonCore
IOInfovis
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
ViewsCore
ViewsInfovis
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TreeMapView: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TreeMapView MACOSX_BUNDLE TreeMapView.cxx )
target_link_libraries(TreeMapView PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TreeMapView
MODULES ${VTK_LIBRARIES}
)
Download and Build TreeMapView¶
Click here to download TreeMapView and its CMakeLists.txt file. Once the tarball TreeMapView.tar has been downloaded and extracted,
cd TreeMapView/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TreeMapView
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.