SCurveSpline
Repository source: SCurveSpline
Question
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Code¶
SCurveSpline.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSCurveSpline.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(5);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkNew<vtkSCurveSpline> xSpline;
vtkNew<vtkSCurveSpline> ySpline;
vtkNew<vtkSCurveSpline> zSpline;
vtkNew<vtkParametricSpline> spline;
spline->SetXSpline(xSpline);
spline->SetYSpline(ySpline);
spline->SetZSpline(zSpline);
spline->SetPoints(points);
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->Update();
// Setup actor and mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// Setup render window, renderer, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SCurveSpline");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SCurveSpline)
find_package(VTK COMPONENTS
CommonColor
CommonComputationalGeometry
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
ViewsInfovis
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SCurveSpline: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx )
target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SCurveSpline
MODULES ${VTK_LIBRARIES}
)
Download and Build SCurveSpline¶
Click here to download SCurveSpline and its CMakeLists.txt file. Once the tarball SCurveSpline.tar has been downloaded and extracted,
cd SCurveSpline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SCurveSpline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.