ImplicitSphere1
Repository source: ImplicitSphere1
Description¶
Shows how to create a surface representing a sphere by creating an implicit sphere, sampling the implicit function, and finally contouring the sampled data to produce the surface.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ImplicitSphere1.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
#include <cstdlib>
int main(int argc, char* argv[])
{
// Define colors.
auto colors = vtkSmartPointer<vtkNamedColors>::New();
vtkColor3d actorColor = colors->GetColor3d("AliceBlue");
vtkColor3d EdgeColour = colors->GetColor3d("SteelBlue");
vtkColor3d BackgroundColour = colors->GetColor3d("Silver");
// Create a sphere.
auto sphere = vtkSmartPointer<vtkSphere>::New();
sphere->SetCenter(0.0, 0.0, 0.0);
sphere->SetRadius(0.5);
/* The sample function generates a distance function from the implicit
function.This is then contoured to get a polygonal surface.*/
auto sample = vtkSmartPointer<vtkSampleFunction>::New();
sample->SetImplicitFunction(sphere);
sample->SetModelBounds(-.5, .5, -.5, .5, -.5, .5);
sample->SetSampleDimensions(20, 20, 20);
sample->ComputeNormalsOff();
// Contour
auto surface = vtkSmartPointer<vtkContourFilter>::New();
surface->SetInputConnection(sample->GetOutputPort());
surface->SetValue(0, 0.0);
// Create a mapper and an actor.
auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(actorColor.GetData());
actor->GetProperty()->SetEdgeColor(EdgeColour.GetData());
// A renderer and render window.
auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(BackgroundColour.GetData());
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImplicitSphere1");
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor.
renderer->AddActor(actor);
// Start
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitSphere1)
find_package(VTK COMPONENTS
CommonColor
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitSphere1: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitSphere1 MACOSX_BUNDLE ImplicitSphere1.cxx )
target_link_libraries(ImplicitSphere1 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitSphere1
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitSphere1¶
Click here to download ImplicitSphere1 and its CMakeLists.txt file. Once the tarball ImplicitSphere1.tar has been downloaded and extracted,
cd ImplicitSphere1/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitSphere1
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.