ImplicitQuadric
Repository source: ImplicitQuadric
Description¶
Create an ellipsoid by using the implicit quadric.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ImplicitQuadric.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkQuadric.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <cstdlib>
int main(int argc, char* argv[])
{
// Define colors.
vtkNew<vtkNamedColors> colors;
vtkColor3d actorColor = colors->GetColor3d("AliceBlue");
vtkColor3d EdgeColour = colors->GetColor3d("SteelBlue");
vtkColor3d BackgroundColour = colors->GetColor3d("Silver");
// Create a Quadric.
vtkNew<vtkQuadric> quadric;
quadric->SetCoefficients(0.5, 1, 0.2, 0, 0.1, 0, 0, 0.2, 0, 0);
/*The sample function generates a distance function from the implicit
function.This is then contoured to get a polygonal surface.*/
vtkNew<vtkSampleFunction> sample;
sample->SetImplicitFunction(quadric);
sample->SetModelBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
sample->SetSampleDimensions(40, 40, 40);
sample->ComputeNormalsOff();
// Contour.
vtkNew<vtkContourFilter> surface;
surface->SetInputConnection(sample->GetOutputPort());
surface->SetValue(0, 0.0);
// Create a mapper and an actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(actorColor.GetData());
actor->GetProperty()->SetEdgeColor(EdgeColour.GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(BackgroundColour.GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImplicitQuadric");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor.
renderer->AddActor(actor);
// Start
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitQuadric)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitQuadric: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitQuadric MACOSX_BUNDLE ImplicitQuadric.cxx )
target_link_libraries(ImplicitQuadric PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitQuadric
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitQuadric¶
Click here to download ImplicitQuadric and its CMakeLists.txt file. Once the tarball ImplicitQuadric.tar has been downloaded and extracted,
cd ImplicitQuadric/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitQuadric
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.