MarkKeypoints
Repository source: MarkKeypoints
Description¶
- Thanks to Dean Inglis.
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MarkKeypoints.cxx
#include <sstream>
#include <vtkAbstractPicker.h>
#include <vtkActor2D.h>
#include <vtkCoordinate.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVectorText.h>
#include <array>
namespace {
class MyStyle : public vtkInteractorStyleImage
{
public:
static MyStyle* New();
vtkTypeMacro(MyStyle, vtkInteractorStyleImage);
std::vector<vtkActor2D*> Numbers;
void OnLeftButtonDown() override
{
this->Interactor->GetPicker()->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->CurrentRenderer);
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
this->AddNumber(picked);
// Forward events
vtkInteractorStyleImage::OnLeftButtonDown();
// this->Interactor->GetRenderWindow()->Render();
this->Interactor->Render();
}
void AddNumber(double p[3])
{
vtkNew<vtkNamedColors> colors;
std::cout << "Adding marker at " << p[0] << " " << p[1]; //<< std::endl;
// normally, with an image you would do
// double* s = image->GetSpacing();
// double* o = image->GetOrigin();
// p[0] = static_cast<int>( (p[0] - o[0]) / s[0] + 0.5 );
p[0] = static_cast<int>(p[0] + 0.5);
p[1] = static_cast<int>(p[1] + 0.5);
std::cout << " -> " << p[0] << " " << p[1] << std::endl;
// Convert the current number to a string
std::stringstream ss;
ss << Numbers.size();
// Create an actor for the text
vtkNew<vtkVectorText> textSource;
textSource->SetText(ss.str().c_str());
// get the bounds of the text
textSource->Update();
const double* bounds = textSource->GetOutput()->GetBounds();
// transform the polydata to be centered over the pick position
const double center[3] = {0.5 * (bounds[1] + bounds[0]),
0.5 * (bounds[3] + bounds[2]), 0.0};
vtkNew<vtkTransform> trans;
trans->Translate(-center[0], -center[1], 0);
trans->Translate(p[0], p[1], 0);
vtkNew<vtkTransformPolyDataFilter> tpd;
tpd->SetTransform(trans);
tpd->SetInputConnection(textSource->GetOutputPort());
// Create a mapper
vtkNew<vtkPolyDataMapper2D> mapper;
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToWorld();
mapper->SetTransformCoordinate(coordinate);
mapper->SetInputConnection(tpd->GetOutputPort());
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
this->CurrentRenderer->AddViewProp(actor);
this->Numbers.push_back(actor);
}
};
vtkStandardNewMacro(MyStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::array<double, 3> drawColor1{0, 0, 0};
auto color1 = colors->GetColor3ub("DimGray").GetData();
std::array<double, 3> drawColor2{0, 0, 0};
auto color2 = colors->GetColor3ub("HotPink").GetData();
for (auto i = 0; i < 3; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Create a blank, black image
vtkNew<vtkImageCanvasSource2D> drawing;
drawing->SetScalarTypeToUnsignedChar();
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 20, 0, 50, 0, 0);
drawing->SetDrawColor(drawColor1.data());
drawing->FillBox(0, 20, 0, 50);
// Draw a circle of radius 5 centered at (9,10)
drawing->SetDrawColor(drawColor2.data());
drawing->DrawCircle(9, 10, 5);
drawing->Update();
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(drawing->GetOutputPort());
actor->InterpolateOff();
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MarkKeypoints");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SkyBlue").GetData());
renderer->GradientBackgroundOn();
renderer->SetBackground2(colors->GetColor3d("MidnightBlue").GetData());
renderWindow->Render();
vtkNew<MyStyle> style;
renderWindowInteractor->SetInteractorStyle(style);
style->SetDefaultRenderer(renderer);
style->SetCurrentRenderer(renderer);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MarkKeypoints)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonTransforms
FiltersGeneral
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MarkKeypoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MarkKeypoints MACOSX_BUNDLE MarkKeypoints.cxx )
target_link_libraries(MarkKeypoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MarkKeypoints
MODULES ${VTK_LIBRARIES}
)
Download and Build MarkKeypoints¶
Click here to download MarkKeypoints and its CMakeLists.txt file. Once the tarball MarkKeypoints.tar has been downloaded and extracted,
cd MarkKeypoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MarkKeypoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.