ImageThreshold
Repository source: ImageThreshold
Description¶
The image on the left is the input image and the image on the right is the thresholded version.
Question
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Code¶
ImageThreshold.cxx
#include <vtkImageActor.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImageThreshold.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageMandelbrotSource> imageSource;
imageSource->Update();
vtkNew<vtkImageThreshold> imageThreshold;
imageThreshold->SetInputConnection(imageSource->GetOutputPort());
unsigned char lower = 100;
unsigned char upper = 200;
imageThreshold->ThresholdBetween(lower, upper);
imageThreshold->ReplaceInOn();
imageThreshold->SetInValue(255);
imageThreshold->Update();
// Create actors.
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(imageSource->GetOutputPort());
vtkNew<vtkImageActor> thresholdedActor;
thresholdedActor->GetMapper()->SetInputConnection(
imageThreshold->GetOutputPort());
// There will be one render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("ImageThreshold");
// And one interactor.
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers.
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
leftRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
rightRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(thresholdedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageThreshold)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageThreshold: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageThreshold MACOSX_BUNDLE ImageThreshold.cxx )
target_link_libraries(ImageThreshold PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageThreshold
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageThreshold¶
Click here to download ImageThreshold and its CMakeLists.txt file. Once the tarball ImageThreshold.tar has been downloaded and extracted,
cd ImageThreshold/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageThreshold
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.