ImageStack
Repository source: ImageStack
Question
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Code¶
ImageStack.cxx
#include <vtkImageData.h>
#include <vtkImageProperty.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkImageStack.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
static void CreateColorImage(vtkImageData*, const int corner,
const unsigned int channel);
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Image 1
vtkNew<vtkImageData> image1;
CreateColorImage(image1, 1, 0);
vtkNew<vtkImageSliceMapper> imageSliceMapper1;
imageSliceMapper1->SetInputData(image1);
vtkNew<vtkImageSlice> imageSlice1;
imageSlice1->SetMapper(imageSliceMapper1);
imageSlice1->GetProperty()->SetOpacity(.5);
// Image 2
vtkNew<vtkImageData> image2;
CreateColorImage(image2, 4, 1);
vtkNew<vtkImageSliceMapper> imageSliceMapper2;
imageSliceMapper2->SetInputData(image2);
vtkNew<vtkImageSlice> imageSlice2;
imageSlice2->SetMapper(imageSliceMapper2);
imageSlice2->GetProperty()->SetOpacity(.5);
// Stack.
vtkNew<vtkImageStack> imageStack;
imageStack->AddImage(imageSlice1);
imageStack->AddImage(imageSlice2);
// imageStack->SetActiveLayer(1);
// Setup renderers.
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(imageStack);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImageStack");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CreateColorImage(vtkImageData* image, const int corner,
const unsigned int channel)
{
image->SetDimensions(10, 10, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
for (unsigned int x = 0; x < 10; x++)
{
for (unsigned int y = 0; y < 10; y++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
pixel[0] = 0;
pixel[1] = 0;
pixel[2] = 0;
}
}
for (int x = corner; x < corner + 3; x++)
{
for (int y = corner; y < corner + 3; y++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
pixel[channel] = 255;
}
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageStack)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingImage
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageStack: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageStack MACOSX_BUNDLE ImageStack.cxx )
target_link_libraries(ImageStack PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageStack
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageStack¶
Click here to download ImageStack and its CMakeLists.txt file. Once the tarball ImageStack.tar has been downloaded and extracted,
cd ImageStack/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageStack
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.