ImageOrientation
Repository source: ImageOrientation
Question
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Code¶
ImageOrientation.cxx
#include <vtkImageActor.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImagePermute.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageEllipsoidSource> source;
source->SetWholeExtent(0, 20, 0, 20, 0, 0);
source->SetCenter(10, 10, 0);
source->SetRadius(2, 5, 0);
source->SetOutputScalarTypeToUnsignedChar();
source->Update();
vtkNew<vtkImagePermute> permuteFilter;
permuteFilter->SetInputConnection(source->GetOutputPort());
permuteFilter->SetFilteredAxes(1, 0, 2);
permuteFilter->Update();
// Create actors.
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());
vtkNew<vtkImageActor> permutedActor;
permutedActor->GetMapper()->SetInputConnection(
permuteFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double permutedViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers.
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(
colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> permutedRenderer;
permutedRenderer->SetViewport(permutedViewport);
permutedRenderer->AddActor(permutedActor);
permutedRenderer->ResetCamera();
permutedRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(permutedRenderer);
renderWindow->SetWindowName("ImageOrientation");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageOrientation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageOrientation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )
target_link_libraries(ImageOrientation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageOrientation
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageOrientation¶
Click here to download ImageOrientation and its CMakeLists.txt file. Once the tarball ImageOrientation.tar has been downloaded and extracted,
cd ImageOrientation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageOrientation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.