ImageMedian3D
Repository source: ImageMedian3D
Question
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Code¶
ImageMedian3D.cxx
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMedian3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageCanvasSource2D> imageSource;
imageSource->SetNumberOfScalarComponents(1);
imageSource->SetScalarTypeToUnsignedChar();
unsigned int xmin = 0;
unsigned int xmax = 20;
unsigned int ymin = 0;
unsigned int ymax = 20;
imageSource->SetExtent(xmin, xmax, ymin, ymax, 0, 0);
// Make the image all black.
imageSource->SetDrawColor(0.0);
imageSource->FillBox(xmin, xmax, ymin, ymax);
// Draw a big white square.
imageSource->SetDrawColor(255.0);
imageSource->FillBox(5, 15, 5, 15);
// Add some single white pixels.
imageSource->SetDrawColor(255.0);
imageSource->FillBox(1, 1, 1, 1);
imageSource->FillBox(17, 17, 17, 17);
imageSource->Update();
vtkNew<vtkImageMedian3D> medianFilter;
medianFilter->SetInputConnection(imageSource->GetOutputPort());
medianFilter->SetKernelSize(3, 3, 1);
medianFilter->Update();
// Create actors
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(imageSource->GetOutputPort());
vtkNew<vtkImageActor> medianActor;
medianActor->GetMapper()->SetInputConnection(medianFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers.
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(leftViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(
colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> gradientMagnitudeRenderer;
gradientMagnitudeRenderer->SetViewport(rightViewport);
gradientMagnitudeRenderer->AddActor(medianActor);
gradientMagnitudeRenderer->ResetCamera();
gradientMagnitudeRenderer->SetBackground(
colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(gradientMagnitudeRenderer);
renderWindow->SetWindowName("ImageMedian3D");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageMedian3D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingGeneral
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageMedian3D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageMedian3D MACOSX_BUNDLE ImageMedian3D.cxx )
target_link_libraries(ImageMedian3D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageMedian3D
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageMedian3D¶
Click here to download ImageMedian3D and its CMakeLists.txt file. Once the tarball ImageMedian3D.tar has been downloaded and extracted,
cd ImageMedian3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMedian3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.