ImageMathematics
Repository source: ImageMathematics
Question
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Code¶
ImageMathematics.cxx
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMathematics.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create an image.
  vtkNew<vtkImageCanvasSource2D> imageSource;
  imageSource->SetNumberOfScalarComponents(3);
  imageSource->SetScalarTypeToUnsignedChar();
  imageSource->SetExtent(0, 4, 0, 4, 0, 0);
  imageSource->SetDrawColor(100.0, 0, 0);
  imageSource->FillBox(0, 4, 0, 4);
  imageSource->Update();
  vtkNew<vtkImageMathematics> imageMath;
  imageMath->SetOperationToMultiplyByK();
  imageMath->SetConstantK(2.0);
  imageMath->SetInputConnection(imageSource->GetOutputPort());
  imageMath->Update();
  // Create actors
  vtkNew<vtkImageActor> originalActor;
  originalActor->GetMapper()->SetInputConnection(imageSource->GetOutputPort());
  vtkNew<vtkImageActor> mathActor;
  mathActor->GetMapper()->SetInputConnection(imageMath->GetOutputPort());
  // Define viewport ranges.
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
  // Setup renderers.
  vtkNew<vtkRenderer> originalRenderer;
  originalRenderer->SetViewport(leftViewport);
  originalRenderer->AddActor(originalActor);
  originalRenderer->ResetCamera();
  originalRenderer->SetBackground(
      colors->GetColor3d("CornflowerBlue").GetData());
  vtkNew<vtkRenderer> mathRenderer;
  mathRenderer->SetViewport(rightViewport);
  mathRenderer->AddActor(mathActor);
  mathRenderer->ResetCamera();
  mathRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(600, 300);
  renderWindow->AddRenderer(originalRenderer);
  renderWindow->AddRenderer(mathRenderer);
  renderWindow->SetWindowName("ImageMathematics");
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  vtkNew<vtkInteractorStyleImage> style;
  renderWindowInteractor->SetInteractorStyle(style);
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageMathematics)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  ImagingMath
  ImagingSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "ImageMathematics: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageMathematics MACOSX_BUNDLE ImageMathematics.cxx )
  target_link_libraries(ImageMathematics PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ImageMathematics
  MODULES ${VTK_LIBRARIES}
)
Download and Build ImageMathematics¶
Click here to download ImageMathematics and its CMakeLists.txt file. Once the tarball ImageMathematics.tar has been downloaded and extracted,
cd ImageMathematics/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMathematics
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
