ImageMask
Repository source: ImageMask
Description¶
This example creates an all red image. Then it creates a mask of a small rectangle. The red pixels in this rectangle are copied to the output image, while the rest of the output image is black. The black region could be set to a different color using SetMaskedOutputValue.
Question
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Code¶
ImageMask.cxx
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMask.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image of a rectangle.
vtkNew<vtkImageCanvasSource2D> source;
source->SetScalarTypeToUnsignedChar();
source->SetNumberOfScalarComponents(3);
source->SetExtent(0, 200, 0, 200, 0, 0);
// Create a red image.
source->SetDrawColor(255, 0, 0);
source->FillBox(0, 200, 0, 200);
source->Update();
// Create a rectanglular mask.
vtkNew<vtkImageCanvasSource2D> maskSource;
maskSource->SetScalarTypeToUnsignedChar();
maskSource->SetNumberOfScalarComponents(1);
maskSource->SetExtent(0, 200, 0, 200, 0, 0);
// Initialize the mask to black.
maskSource->SetDrawColor(0, 0, 0);
maskSource->FillBox(0, 200, 0, 200);
// Create a square.
maskSource->SetDrawColor(
255, 255,
255); // Anything non-zero means "make the output
// pixel equal the input pixel". If the mask is
// zero, the output pixel is set to MaskedValue.
maskSource->FillBox(100, 120, 100, 120);
maskSource->Update();
vtkNew<vtkImageMask> maskFilter;
maskFilter->SetInputConnection(0, source->GetOutputPort());
maskFilter->SetInputConnection(1, maskSource->GetOutputPort());
maskFilter->SetMaskedOutputValue(0, 1, 0);
maskFilter->Update();
vtkNew<vtkImageMask> inverseMaskFilter;
inverseMaskFilter->SetInputConnection(0, source->GetOutputPort());
inverseMaskFilter->SetInputConnection(1, maskSource->GetOutputPort());
inverseMaskFilter->SetMaskedOutputValue(0, 1, 0);
inverseMaskFilter->NotMaskOn();
inverseMaskFilter->Update();
// Create actors.
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());
vtkNew<vtkImageActor> maskActor;
maskActor->GetMapper()->SetInputConnection(maskSource->GetOutputPort());
vtkNew<vtkImageActor> maskedActor;
maskedActor->GetMapper()->SetInputConnection(maskFilter->GetOutputPort());
vtkNew<vtkImageActor> inverseMaskedActor;
inverseMaskedActor->GetMapper()->SetInputConnection(
inverseMaskFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.25, 1.0};
double maskViewport[4] = {0.25, 0.0, 0.5, 1.0};
double maskedViewport[4] = {0.5, 0.0, 0.75, 1.0};
double inverseMaskedViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers.
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("SandyBrown").GetData());
vtkNew<vtkRenderer> maskRenderer;
maskRenderer->SetViewport(maskViewport);
maskRenderer->AddActor(maskActor);
maskRenderer->ResetCamera();
maskRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
vtkNew<vtkRenderer> maskedRenderer;
maskedRenderer->SetViewport(maskedViewport);
maskedRenderer->AddActor(maskedActor);
maskedRenderer->ResetCamera();
maskedRenderer->SetBackground(colors->GetColor3d("SandyBrown").GetData());
vtkNew<vtkRenderer> inverseMaskedRenderer;
inverseMaskedRenderer->SetViewport(inverseMaskedViewport);
inverseMaskedRenderer->AddActor(inverseMaskedActor);
inverseMaskedRenderer->ResetCamera();
inverseMaskedRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(maskRenderer);
renderWindow->AddRenderer(maskedRenderer);
renderWindow->AddRenderer(inverseMaskedRenderer);
renderWindow->SetWindowName("ImageMask");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageMask)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageMask: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageMask MACOSX_BUNDLE ImageMask.cxx )
target_link_libraries(ImageMask PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageMask
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageMask¶
Click here to download ImageMask and its CMakeLists.txt file. Once the tarball ImageMask.tar has been downloaded and extracted,
cd ImageMask/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMask
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.