ImageIdealHighPass
Repository source: ImageIdealHighPass
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImageIdealHighPass.cxx
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageFFT.h>
#include <vtkImageIdealHighPass.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageRFFT.h>
#include <vtkImageShiftScale.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image
vtkNew<vtkImageMandelbrotSource> mandelbrotSource;
mandelbrotSource->Update();
// Display the original image
vtkNew<vtkImageCast> originalCastFilter;
originalCastFilter->SetInputConnection(mandelbrotSource->GetOutputPort());
originalCastFilter->SetOutputScalarTypeToUnsignedChar();
originalCastFilter->Update();
vtkNew<vtkImageSliceMapper> originalSliceMapper;
originalSliceMapper->SetInputConnection(originalCastFilter->GetOutputPort());
vtkNew<vtkImageSlice> originalSlice;
originalSlice->SetMapper(originalSliceMapper);
// Compute the FFT of the image
vtkNew<vtkImageFFT> fftFilter;
fftFilter->SetInputConnection(originalCastFilter->GetOutputPort());
fftFilter->Update();
// High pass filter the FFT
vtkNew<vtkImageIdealHighPass> highPassFilter;
highPassFilter->SetInputConnection(fftFilter->GetOutputPort());
highPassFilter->SetXCutOff(.1);
highPassFilter->SetYCutOff(.1);
highPassFilter->Update();
// Compute the IFFT of the high pass filtered image
vtkNew<vtkImageRFFT> rfftFilter;
rfftFilter->SetInputConnection(highPassFilter->GetOutputPort());
rfftFilter->Update();
vtkNew<vtkImageExtractComponents> extractRealFilter;
extractRealFilter->SetInputConnection(rfftFilter->GetOutputPort());
extractRealFilter->SetComponents(0);
extractRealFilter->Update();
vtkNew<vtkImageShiftScale> shiftScaleFilter;
shiftScaleFilter->SetOutputScalarTypeToUnsignedChar();
shiftScaleFilter->SetInputConnection(extractRealFilter->GetOutputPort());
shiftScaleFilter->SetShift(
-1.0f *
extractRealFilter->GetOutput()
->GetScalarRange()[0]); // brings the lower bound to 0
float oldRange = extractRealFilter->GetOutput()->GetScalarRange()[1] -
extractRealFilter->GetOutput()->GetScalarRange()[0];
float newRange =
100; // We want the output [0,100] (the same as the original image)
shiftScaleFilter->SetScale(newRange / oldRange);
shiftScaleFilter->Update();
// Cast the output back to unsigned char
vtkNew<vtkImageCast> outputCastFilter;
outputCastFilter->SetInputConnection(shiftScaleFilter->GetOutputPort());
outputCastFilter->SetOutputScalarTypeToUnsignedChar();
outputCastFilter->Update();
// Display the high pass filtered image
vtkNew<vtkImageSliceMapper> highPassSliceMapper;
highPassSliceMapper->SetInputConnection(outputCastFilter->GetOutputPort());
vtkNew<vtkImageSlice> highPassSlice;
highPassSlice->SetMapper(highPassSliceMapper);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double highPassViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddViewProp(originalSlice);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
originalRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
vtkNew<vtkRenderer> highPassRenderer;
highPassRenderer->SetViewport(highPassViewport);
highPassRenderer->AddViewProp(highPassSlice);
highPassRenderer->ResetCamera();
highPassRenderer->SetBackground(.4, .5, .7);
highPassRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(highPassRenderer);
renderWindow->SetWindowName("ImageIdealHighPass");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageIdealHighPass)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
ImagingCore
ImagingFourier
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageIdealHighPass: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageIdealHighPass MACOSX_BUNDLE ImageIdealHighPass.cxx )
target_link_libraries(ImageIdealHighPass PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageIdealHighPass
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageIdealHighPass¶
Click here to download ImageIdealHighPass and its CMakeLists.txt file. Once the tarball ImageIdealHighPass.tar has been downloaded and extracted,
cd ImageIdealHighPass/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageIdealHighPass
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.