ImageDilateErode3D
Repository source: ImageDilateErode3D
Description¶
This example reads in a binary image and dilates one value and erodes another (morphological operations).
Question
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Code¶
ImageDilateErode3D.cxx
#include <vtkImageActor.h>
#include <vtkImageDilateErode3D.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNGReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Handle the arguments.
if (argc < 2)
{
std::cout << "Required arguments: filename.png e.g. Yinyang.png"
<< std::endl;
return EXIT_FAILURE;
}
// Read the image.
vtkNew<vtkPNGReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkImageDilateErode3D> dilateErode;
dilateErode->SetInputConnection(reader->GetOutputPort());
dilateErode->SetDilateValue(0);
dilateErode->SetErodeValue(255);
dilateErode->SetKernelSize(5, 5, 3);
dilateErode->ReleaseDataFlagOff();
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageActor> openCloseActor;
openCloseActor->GetMapper()->SetInputConnection(dilateErode->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double openCloseViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
vtkNew<vtkRenderer> dilateErodeRenderer;
dilateErodeRenderer->SetViewport(openCloseViewport);
dilateErodeRenderer->AddActor(openCloseActor);
dilateErodeRenderer->ResetCamera();
dilateErodeRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(dilateErodeRenderer);
renderWindow->SetWindowName("ImageDilateErode3D");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageDilateErode3D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingMorphological
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageDilateErode3D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageDilateErode3D MACOSX_BUNDLE ImageDilateErode3D.cxx )
target_link_libraries(ImageDilateErode3D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageDilateErode3D
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageDilateErode3D¶
Click here to download ImageDilateErode3D and its CMakeLists.txt file. Once the tarball ImageDilateErode3D.tar has been downloaded and extracted,
cd ImageDilateErode3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageDilateErode3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.