ImageConvolve
Repository source: ImageConvolve
Question
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Code¶
ImageConvolve.cxx
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageConvolve.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image
vtkNew<vtkImageMandelbrotSource> source;
source->Update();
vtkNew<vtkImageCast> originalCastFilter;
originalCastFilter->SetInputConnection(source->GetOutputPort());
originalCastFilter->SetOutputScalarTypeToUnsignedChar();
originalCastFilter->Update();
vtkNew<vtkImageConvolve> convolveFilter;
convolveFilter->SetInputConnection(source->GetOutputPort());
double kernel[9] = {1, 1, 1, 1, 1, 1, 1, 1, 1};
convolveFilter->SetKernel3x3(kernel);
convolveFilter->Update();
vtkNew<vtkImageCast> convolvedCastFilter;
convolvedCastFilter->SetInputConnection(convolveFilter->GetOutputPort());
convolvedCastFilter->SetOutputScalarTypeToUnsignedChar();
convolvedCastFilter->Update();
// Create an actor
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(
originalCastFilter->GetOutputPort());
vtkNew<vtkImageActor> convolvedActor;
convolvedActor->GetMapper()->SetInputConnection(
convolvedCastFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderer
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(leftViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
originalRenderer->ResetCamera();
vtkNew<vtkRenderer> convolvedRenderer;
convolvedRenderer->SetViewport(rightViewport);
convolvedRenderer->AddActor(convolvedActor);
convolvedRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
convolvedRenderer->ResetCamera();
// Setup render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(convolvedRenderer);
renderWindow->SetWindowName("ImageConvolve");
// Setup render window interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageConvolve)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingGeneral
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageConvolve: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageConvolve MACOSX_BUNDLE ImageConvolve.cxx )
target_link_libraries(ImageConvolve PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageConvolve
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageConvolve¶
Click here to download ImageConvolve and its CMakeLists.txt file. Once the tarball ImageConvolve.tar has been downloaded and extracted,
cd ImageConvolve/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageConvolve
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.