ImageAnisotropicDiffusion2D
Repository source: ImageAnisotropicDiffusion2D
Question
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Code¶
ImageAnisotropicDiffusion2D.cxx
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageAnisotropicDiffusion2D.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Handle the arguments.
if (argc < 2)
{
std::cout
<< "Usage: " << argv[0]
<< " ImagFilename e.g cake_easy.jpg [iterations(10)] [threshold(20)]"
<< std::endl;
return EXIT_FAILURE;
}
int iterations = 10;
if (argc >= 3)
{
iterations = atoi(argv[2]);
}
float threshold = 20;
if (argc >= 4)
{
threshold = atoi(argv[3]);
}
// Read the image.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
vtkNew<vtkImageAnisotropicDiffusion2D> diffusion;
diffusion->SetInputConnection(reader->GetOutputPort());
diffusion->SetNumberOfIterations(iterations);
diffusion->SetDiffusionThreshold(threshold);
diffusion->Update();
// Create an actor.
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
// Create an actor.
vtkNew<vtkImageActor> diffusionActor;
diffusionActor->GetMapper()->SetInputConnection(diffusion->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers.
vtkNew<vtkCamera> camera;
vtkNew<vtkRenderer> leftRenderer;
leftRenderer->SetViewport(leftViewport);
leftRenderer->AddActor(originalActor);
leftRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
leftRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> rightRenderer;
rightRenderer->SetViewport(rightViewport);
rightRenderer->AddActor(diffusionActor);
rightRenderer->SetActiveCamera(camera);
rightRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(leftRenderer);
renderWindow->AddRenderer(rightRenderer);
renderWindow->SetWindowName("ImageAnisotropicDiffusion2D");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageAnisotropicDiffusion2D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingGeneral
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageAnisotropicDiffusion2D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageAnisotropicDiffusion2D MACOSX_BUNDLE ImageAnisotropicDiffusion2D.cxx )
target_link_libraries(ImageAnisotropicDiffusion2D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageAnisotropicDiffusion2D
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageAnisotropicDiffusion2D¶
Click here to download ImageAnisotropicDiffusion2D and its CMakeLists.txt file. Once the tarball ImageAnisotropicDiffusion2D.tar has been downloaded and extracted,
cd ImageAnisotropicDiffusion2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageAnisotropicDiffusion2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.