Flip
Repository source: Flip
Description¶
This example demonstrates how to flip an image over an axis.
Need a better source image (non-symmetrical!).
Other languages
See (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Flip.cxx
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageFlip.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageMandelbrotSource> source;
source->Update();
vtkNew<vtkImageCast> castSource;
castSource->SetOutputScalarTypeToUnsignedChar();
castSource->SetInputConnection(source->GetOutputPort());
castSource->Update();
vtkNew<vtkImageFlip> flipXFilter;
flipXFilter->SetFilteredAxis(0); // flip x axis
flipXFilter->SetInputConnection(source->GetOutputPort());
flipXFilter->Update();
vtkNew<vtkImageCast> castXFilter;
castXFilter->SetOutputScalarTypeToUnsignedChar();
castXFilter->SetInputConnection(flipXFilter->GetOutputPort());
castXFilter->Update();
vtkNew<vtkImageFlip> flipYFilter;
flipYFilter->SetFilteredAxis(1); // flip y axis
flipYFilter->SetInputConnection(source->GetOutputPort());
flipYFilter->Update();
vtkNew<vtkImageCast> castYFilter;
castYFilter->SetOutputScalarTypeToUnsignedChar();
castYFilter->SetInputConnection(flipYFilter->GetOutputPort());
castYFilter->Update();
vtkNew<vtkImageFlip> flipZFilter;
flipZFilter->SetFilteredAxis(2); // flip z axis
flipZFilter->SetInputConnection(source->GetOutputPort());
flipZFilter->Update();
vtkNew<vtkImageCast> castZFilter;
castZFilter->SetOutputScalarTypeToUnsignedChar();
castZFilter->SetInputConnection(flipZFilter->GetOutputPort());
castZFilter->Update();
// Create actors
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(castSource->GetOutputPort());
vtkNew<vtkImageActor> xActor;
xActor->GetMapper()->SetInputConnection(castXFilter->GetOutputPort());
vtkNew<vtkImageActor> yActor;
yActor->GetMapper()->SetInputConnection(castYFilter->GetOutputPort());
vtkNew<vtkImageActor> zActor;
zActor->GetMapper()->SetInputConnection(castZFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double xViewport[4] = {0.25, 0.0, 0.5, 1.0};
double yViewport[4] = {0.5, 0.0, 0.75, 1.0};
double zViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> inputRenderer;
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(colors->GetColor3d("Snow").GetData());
vtkNew<vtkRenderer> xRenderer;
xRenderer->SetViewport(xViewport);
xRenderer->AddActor(xActor);
xRenderer->ResetCamera();
xRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkRenderer> yRenderer;
yRenderer->SetViewport(yViewport);
yRenderer->AddActor(yActor);
yRenderer->ResetCamera();
yRenderer->SetBackground(colors->GetColor3d("Mint").GetData());
vtkNew<vtkRenderer> zRenderer;
zRenderer->SetViewport(zViewport);
zRenderer->AddActor(zActor);
zRenderer->ResetCamera();
zRenderer->SetBackground(colors->GetColor3d("Peacock").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(xRenderer);
renderWindow->AddRenderer(yRenderer);
renderWindow->AddRenderer(zRenderer);
renderWindow->SetWindowName("Flip");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Flip)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Flip: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Flip MACOSX_BUNDLE Flip.cxx )
target_link_libraries(Flip PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Flip
MODULES ${VTK_LIBRARIES}
)
Download and Build Flip¶
Click here to download Flip and its CMakeLists.txt file. Once the tarball Flip.tar has been downloaded and extracted,
cd Flip/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Flip
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.