FillWindow
Repository source: FillWindow
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
FillWindow.cxx
#include <vtkCamera.h>
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageMandelbrotSource> mandelbrotSource;
mandelbrotSource->Update();
vtkNew<vtkImageCast> castFilter;
castFilter->SetInputConnection(mandelbrotSource->GetOutputPort());
castFilter->SetOutputScalarTypeToUnsignedChar();
castFilter->Update();
vtkNew<vtkImageSliceMapper> imageSliceMapper;
imageSliceMapper->SetInputConnection(castFilter->GetOutputPort());
vtkNew<vtkImageSlice> imageSlice;
imageSlice->SetMapper(imageSliceMapper);
int extent[6];
castFilter->GetOutput()->GetExtent(extent);
double origin[3];
castFilter->GetOutput()->GetOrigin(origin);
double spacing[3];
castFilter->GetOutput()->GetSpacing(spacing);
// Setup renderer.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(imageSlice);
renderer->ResetCamera();
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("FillWindow");
vtkCamera* camera = renderer->GetActiveCamera();
camera->ParallelProjectionOn();
renderer->SetBackground(colors->GetColor3d("Red").GetData());
float xc = origin[0] + 0.5 * (extent[0] + extent[1]) * spacing[0];
float yc = origin[1] + 0.5 * (extent[2] + extent[3]) * spacing[1];
// float xd = (extent[1] - extent[0] + 1)*spacing[0]; // not used
float yd = (extent[3] - extent[2] + 1) * spacing[1];
float d = camera->GetDistance();
camera->SetParallelScale(0.5f * static_cast<float>(yd));
camera->SetFocalPoint(xc, yc, 0.0);
camera->SetPosition(xc, yc, +d);
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FillWindow)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
ImagingCore
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FillWindow: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FillWindow MACOSX_BUNDLE FillWindow.cxx )
target_link_libraries(FillWindow PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FillWindow
MODULES ${VTK_LIBRARIES}
)
Download and Build FillWindow¶
Click here to download FillWindow and its CMakeLists.txt file. Once the tarball FillWindow.tar has been downloaded and extracted,
cd FillWindow/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FillWindow
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.