ExtractComponents
Repository source: ExtractComponents
Description¶
This example separates an image into the red channel, the green channel, and the blue channel using vtkImageExtractComponents.
Seealso
For the reverse operation, see CombiningRGBChannels.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ExtractComponents.cxx
#include <vtkImageActor.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Verify command line arguments.
if (argc != 2)
{
std::cout << "Usage: " << argv[0] << " InputFilename e.g. Gourds2.jpg"
<< std::endl;
return EXIT_FAILURE;
}
// Read the image.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkImageExtractComponents> extractRedFilter;
extractRedFilter->SetInputConnection(reader->GetOutputPort());
extractRedFilter->SetComponents(0);
extractRedFilter->Update();
vtkNew<vtkImageExtractComponents> extractGreenFilter;
extractGreenFilter->SetInputConnection(reader->GetOutputPort());
extractGreenFilter->SetComponents(1);
extractGreenFilter->Update();
vtkNew<vtkImageExtractComponents> extractBlueFilter;
extractBlueFilter->SetInputConnection(reader->GetOutputPort());
extractBlueFilter->SetComponents(2);
extractBlueFilter->Update();
// Create actors
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageActor> redActor;
redActor->GetMapper()->SetInputConnection(extractRedFilter->GetOutputPort());
vtkNew<vtkImageActor> greenActor;
greenActor->GetMapper()->SetInputConnection(
extractGreenFilter->GetOutputPort());
vtkNew<vtkImageActor> blueActor;
blueActor->GetMapper()->SetInputConnection(
extractBlueFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double redViewport[4] = {0.25, 0.0, 0.5, 1.0};
double greenViewport[4] = {0.5, 0.0, 0.75, 1.0};
double blueViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> inputRenderer;
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(colors->GetColor3d("Snow").GetData());
vtkNew<vtkRenderer> redRenderer;
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkRenderer> greenRenderer;
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(colors->GetColor3d("Mint").GetData());
vtkNew<vtkRenderer> blueRenderer;
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(colors->GetColor3d("Peacock").GetData());
// Setup render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->SetWindowName("ExtractComponents");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ExtractComponents)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ExtractComponents: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtractComponents MACOSX_BUNDLE ExtractComponents.cxx )
target_link_libraries(ExtractComponents PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtractComponents
MODULES ${VTK_LIBRARIES}
)
Download and Build ExtractComponents¶
Click here to download ExtractComponents and its CMakeLists.txt file. Once the tarball ExtractComponents.tar has been downloaded and extracted,
cd ExtractComponents/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractComponents
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.