BorderPixelSize
Repository source: BorderPixelSize
Question
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Code¶
BorderPixelSize.cxx
#include <vtkImageData.h>
#include <vtkImageProperty.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkInteractorStyleImage.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
namespace {
void CreateRandomImage(vtkImageData* image, const unsigned int dimension);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Big image.
vtkNew<vtkImageData> image;
CreateRandomImage(image, 50);
vtkNew<vtkImageSliceMapper> imageSliceMapper;
imageSliceMapper->SetInputData(image);
imageSliceMapper->BorderOn(); // This line tells the mapper to draw the full
// border pixels.
vtkNew<vtkImageSlice> imageSlice;
imageSlice->SetMapper(imageSliceMapper);
imageSlice->GetProperty()->SetInterpolationTypeToNearest();
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(imageSlice);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("BorderPixelSize");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateRandomImage(vtkImageData* image, const unsigned int dimension)
{
image->SetDimensions(dimension, dimension, 1);
image->SetOrigin(.5, .5, 0);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
unsigned int seed = 0;
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->Initialize(seed);
for (unsigned int x = 0; x < dimension; x++)
{
for (unsigned int y = 0; y < dimension; y++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
pixel[0] = static_cast<unsigned char>(randomSequence->GetValue() * 255);
randomSequence->Next();
pixel[1] = static_cast<unsigned char>(randomSequence->GetValue() * 255);
randomSequence->Next();
pixel[2] = static_cast<unsigned char>(randomSequence->GetValue() * 255);
randomSequence->Next();
}
}
image->Modified();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BorderPixelSize)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BorderPixelSize: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BorderPixelSize MACOSX_BUNDLE BorderPixelSize.cxx )
target_link_libraries(BorderPixelSize PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BorderPixelSize
MODULES ${VTK_LIBRARIES}
)
Download and Build BorderPixelSize¶
Click here to download BorderPixelSize and its CMakeLists.txt file. Once the tarball BorderPixelSize.tar has been downloaded and extracted,
cd BorderPixelSize/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BorderPixelSize
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.