Actor2D
Repository source: Actor2D
Question
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Code¶
Actor2D.cxx
#include <vtkActor2D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPoints> points;
points->InsertNextPoint(10, 10, 0);
points->InsertNextPoint(100, 100, 0);
points->InsertNextPoint(200, 200, 0);
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
vtkNew<vtkVertexGlyphFilter> glyphFilter;
glyphFilter->SetInputData(polydata);
glyphFilter->Update();
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputConnection(glyphFilter->GetOutputPort());
mapper->Update();
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
actor->GetProperty()->SetPointSize(8);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderWindow->SetSize(300, 300);
renderWindow->SetWindowName("Actor2D");
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Actor2D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Actor2D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Actor2D MACOSX_BUNDLE Actor2D.cxx )
target_link_libraries(Actor2D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Actor2D
MODULES ${VTK_LIBRARIES}
)
Download and Build Actor2D¶
Click here to download Actor2D and its CMakeLists.txt file. Once the tarball Actor2D.tar has been downloaded and extracted,
cd Actor2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Actor2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.