VTKSpectrum
Repository source: VTKSpectrum
Description¶
The discrete Fourier transform changes an image from the spatial domain into the frequency domain, where each pixel represents a sinusoidal function. This example shows an image and its power spectrum displayed using a logarithmic transfer function.
Info
See Figure 10-10 in Chapter 10 the VTK Textbook.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
VTKSpectrum.cxx
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageFFT.h>
#include <vtkImageFourierCenter.h>
#include <vtkImageLogarithmicScale.h>
#include <vtkImageMagnitude.h>
#include <vtkImageMapToColors.h>
#include <vtkImageMapper3D.h>
#include <vtkImageProperty.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkWindowLevelLookupTable.h>
namespace {
void CreateImageActor(vtkImageActor* actor, double colorWindow,
double colorLevel);
}
int main(int argc, char* argv[])
{
// Verify input arguments
if (argc != 2)
{
std::cout << "Usage: " << argv[0] << " Filename e.g. vtks.pgm" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkImageFFT> fft;
// fft->SetFilteredAxes $VTK_IMAGE_X_AXIS $VTK_IMAGE_Y_AXIS
fft->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageMagnitude> mag;
mag->SetInputConnection(fft->GetOutputPort());
vtkNew<vtkImageFourierCenter> center;
center->SetInputConnection(mag->GetOutputPort());
vtkNew<vtkImageLogarithmicScale> compress;
compress->SetInputConnection(center->GetOutputPort());
compress->SetConstant(15);
compress->Update();
// Create actors
vtkNew<vtkNamedColors> colors;
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
originalActor->GetProperty()->SetInterpolationTypeToNearest();
vtkNew<vtkImageActor> compressedActor;
compressedActor->GetMapper()->SetInputConnection(compress->GetOutputPort());
compressedActor->GetProperty()->SetInterpolationTypeToNearest();
CreateImageActor(compressedActor, 160, 120);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double compressedViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderer> compressedRenderer;
compressedRenderer->SetViewport(compressedViewport);
compressedRenderer->AddActor(compressedActor);
compressedRenderer->ResetCamera();
compressedRenderer->SetBackground(
colors->GetColor3d("LightSlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("VTKSpectrum");
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(compressedRenderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateImageActor(vtkImageActor* actor, double colorWindow,
double colorLevel)
{
vtkNew<vtkWindowLevelLookupTable> wlut;
wlut->SetWindow(colorWindow);
wlut->SetLevel(colorLevel);
wlut->Build();
// Map the image through the lookup table
vtkNew<vtkImageMapToColors> color;
color->SetLookupTable(wlut);
color->SetInputData(actor->GetMapper()->GetInput());
actor->GetMapper()->SetInputConnection(color->GetOutputPort());
return;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VTKSpectrum)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOImage
ImagingCore
ImagingFourier
ImagingMath
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VTKSpectrum: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VTKSpectrum MACOSX_BUNDLE VTKSpectrum.cxx )
target_link_libraries(VTKSpectrum PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VTKSpectrum
MODULES ${VTK_LIBRARIES}
)
Download and Build VTKSpectrum¶
Click here to download VTKSpectrum and its CMakeLists.txt file. Once the tarball VTKSpectrum.tar has been downloaded and extracted,
cd VTKSpectrum/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VTKSpectrum
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.