ClipVolume
Repository source: ClipVolume
Description¶
This example shows how to use vtkClipVolume and subclasses of vtkImplicitFunction, producing a vtkUnstructuredGrid. The output consists of vtkTetra or other 3D cell types.
Other languages
See (PythonicAPI)
Question
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Code¶
ClipVolume.cxx
// This program draws a checkerboard and clips it with two planes.
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkClipVolume.h>
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkExecutive.h>
#include <vtkImageData.h>
#include <vtkImageMapToColors.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlanes.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
namespace {
constexpr auto IMAGESIZE{64};  // number of checkerboard squares on a side
constexpr auto CUBESIZE{20.0}; // physical linear dimension of entire system
// Color for the checkerboard image
constexpr auto DIM{0.5}; // amount to dim the dark squares by
// Offsets for clipping planes with normals in the X and Y directions
constexpr auto XOFFSET{8};
constexpr auto YOFFSET{8};
///////////////////
// Make the image data. A checkerboard pattern is used for
// simplicity.
vtkSmartPointer<vtkImageData> makeImage(int n, vtkColor3d fillColor,
                                        vtkColor3d checkerColor);
} // namespace
int main(int, char*[])
{
  // Define colors
  vtkNew<vtkNamedColors> colors;
  vtkColor3d backgroundColor = colors->GetColor3d("Wheat");
  vtkColor3d checkerColor = colors->GetColor3d("Tomato");
  vtkColor3d fillColor = colors->GetColor3d("Banana");
  vtkNew<vtkRenderer> renderer;
  renderer->SetBackground(backgroundColor.GetData());
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetSize(640, 480);
  vtkNew<vtkRenderWindowInteractor> interactor;
  vtkNew<vtkInteractorStyleSwitch> style;
  interactor->SetInteractorStyle(style);
  interactor->SetRenderWindow(renderWindow);
  auto image = makeImage(IMAGESIZE, fillColor, checkerColor);
  // Clipping planes in the X and Y direction.
  vtkNew<vtkDoubleArray> normals;
  vtkNew<vtkPoints> clipPts;
  normals->SetNumberOfComponents(3);
  double xnorm[3] = {-1., 0., 0.};
  double ynorm[3] = {0., -1., 0.};
  double xpt[3] = {XOFFSET, 0., 0.};
  double ypt[3] = {0., YOFFSET, 0.};
  normals->InsertNextTuple(xnorm);
  normals->InsertNextTuple(ynorm);
  clipPts->InsertNextPoint(xpt);
  clipPts->InsertNextPoint(ypt);
  vtkNew<vtkPlanes> clipPlanes;
  clipPlanes->SetNormals(normals);
  clipPlanes->SetPoints(clipPts);
  vtkNew<vtkClipVolume> clipper;
  clipper->SetClipFunction(clipPlanes);
  clipper->SetInputData(image);
  vtkNew<vtkDataSetMapper> imageMapper;
  imageMapper->SetResolveCoincidentTopologyToPolygonOffset();
  vtkNew<vtkActor> imageActor;
  imageActor->SetMapper(imageMapper);
  renderer->AddViewProp(imageActor);
  imageMapper->SetInputConnection(clipper->GetOutputPort());
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(120);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->ResetCameraClippingRange();
  renderWindow->SetWindowName("ClipVolume");
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
  ;
}
namespace {
// Make the image data. A checkerboard pattern is used for
// simplicity.
vtkSmartPointer<vtkImageData> makeImage(int n, vtkColor3d fillColor,
                                        vtkColor3d checkerColor)
{
  vtkNew<vtkImageData> image0;
  image0->SetDimensions(n, n, n);
  image0->AllocateScalars(VTK_UNSIGNED_CHAR, 1);
  image0->SetSpacing(CUBESIZE / n, CUBESIZE / n, CUBESIZE / n);
  int checkerSize = n / 8;
  for (int z = 0; z < n; z++)
  {
    for (int y = 0; y < n; y++)
    {
      for (int x = 0; x < n; x++)
      {
        auto ptr =
            static_cast<unsigned char*>(image0->GetScalarPointer(x, y, z));
        *ptr = (x / checkerSize + y / checkerSize + z / checkerSize) %
            2; // checkerboard
      }
    }
  }
  vtkNew<vtkLookupTable> lut;
  lut->SetNumberOfTableValues(2);
  lut->SetTableRange(0, 1);
  lut->SetTableValue(0, fillColor.GetRed(), fillColor.GetGreen(),
                     fillColor.GetBlue(), 1.0);
  lut->SetTableValue(1, checkerColor.GetRed(), checkerColor.GetGreen(),
                     checkerColor.GetBlue(), 1.0);
  auto map = vtkSmartPointer<vtkImageMapToColors>::New();
  map->SetLookupTable(lut);
  map->SetOutputFormatToRGBA();
  map->SetInputData(image0);
  map->GetExecutive()->Update();
  return map->GetOutput();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ClipVolume)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  CommonExecutionModel
  FiltersGeneral
  ImagingCore
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "ClipVolume: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ClipVolume MACOSX_BUNDLE ClipVolume.cxx )
  target_link_libraries(ClipVolume PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ClipVolume
  MODULES ${VTK_LIBRARIES}
)
Download and Build ClipVolume¶
Click here to download ClipVolume and its CMakeLists.txt file. Once the tarball ClipVolume.tar has been downloaded and extracted,
cd ClipVolume/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ClipVolume
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
