WriteVTU
Repository source: WriteVTU
Description¶
This example writes a VTU file.
Question
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Code¶
WriteVTU.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTetra.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <vtkXMLUnstructuredGridWriter.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Parse command line arguments.
if (argc != 2)
{
std::cout << "Required arguments: OutputFilename.vtu" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(0, 1, 1);
vtkNew<vtkTetra> tetra;
tetra->GetPointIds()->SetId(0, 0);
tetra->GetPointIds()->SetId(1, 1);
tetra->GetPointIds()->SetId(2, 2);
tetra->GetPointIds()->SetId(3, 3);
vtkNew<vtkCellArray> cellArray;
cellArray->InsertNextCell(tetra);
vtkNew<vtkUnstructuredGrid> unstructuredGrid;
unstructuredGrid->SetPoints(points);
unstructuredGrid->SetCells(VTK_TETRA, cellArray);
// Write file.
vtkNew<vtkXMLUnstructuredGridWriter> writer;
writer->SetFileName(filename.c_str());
writer->SetInputData(unstructuredGrid);
writer->Write();
// Read and display file for verification that it was written correclty.
vtkNew<vtkXMLUnstructuredGridReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WriteVTU");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("cobalt_green").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WriteVTU)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WriteVTU: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WriteVTU MACOSX_BUNDLE WriteVTU.cxx )
target_link_libraries(WriteVTU PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WriteVTU
MODULES ${VTK_LIBRARIES}
)
Download and Build WriteVTU¶
Click here to download WriteVTU and its CMakeLists.txt file. Once the tarball WriteVTU.tar has been downloaded and extracted,
cd WriteVTU/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WriteVTU
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.