WriteVTI
Repository source: WriteVTI
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Question
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Code¶
WriteVTI.cxx
#include <vtkActor.h>
#include <vtkImageData.h>
#include <vtkImageDataGeometryFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLImageDataReader.h>
#include <vtkXMLImageDataWriter.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Parse command line arguments
if (argc != 2)
{
std::cout << "Required arguments: filename.vti" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkNew<vtkImageData> imageData;
imageData->SetDimensions(3, 4, 5);
imageData->AllocateScalars(VTK_DOUBLE, 1);
const int* dims = imageData->GetDimensions();
// Fill every entry of the image data with "2.0"
for (int z = 0; z < dims[2]; z++)
{
for (int y = 0; y < dims[1]; y++)
{
for (int x = 0; x < dims[0]; x++)
{
double* pixel =
static_cast<double*>(imageData->GetScalarPointer(x, y, z));
pixel[0] = 2.0;
}
}
}
vtkNew<vtkXMLImageDataWriter> writer;
writer->SetFileName(filename.c_str());
writer->SetInputData(imageData);
writer->Write();
// Read the file (to test that it was written correctly)
vtkNew<vtkXMLImageDataReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
// Convert the image to a polydata
vtkNew<vtkImageDataGeometryFilter> imageDataGeometryFilter;
imageDataGeometryFilter->SetInputConnection(reader->GetOutputPort());
imageDataGeometryFilter->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(imageDataGeometryFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(3);
// Setup rendering
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("AliceBlue").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WriteVTI");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WriteVTI)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeometry
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WriteVTI: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WriteVTI MACOSX_BUNDLE WriteVTI.cxx )
target_link_libraries(WriteVTI PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WriteVTI
MODULES ${VTK_LIBRARIES}
)
Download and Build WriteVTI¶
Click here to download WriteVTI and its CMakeLists.txt file. Once the tarball WriteVTI.tar has been downloaded and extracted,
cd WriteVTI/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WriteVTI
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.