WritePNM
Repository source: WritePNM
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WritePNM.cxx
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNMReader.h>
#include <vtkPNMWriter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc != 2)
{
std::cout << "Required parameters: OutputFilename.pnm" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
// Convert our unsigned char colors to doubles.
// Set draw color needs doubles.
auto color1 = colors->GetColor4ub("SteelBlue").GetData();
auto color2 = colors->GetColor4ub("PaleGoldenrod").GetData();
std::array<double, 4> sourceColor1{0, 0, 0, 0};
std::array<double, 4> sourceColor2{0, 0, 0, 0};
// Leave alpha at zero.
for (auto i = 0; i < 3; ++i)
{
sourceColor1[i] = color1[i];
sourceColor2[i] = color2[i];
}
vtkNew<vtkImageCanvasSource2D> imageSource;
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0, 9, 0, 9, 0, 0);
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetDrawColor(sourceColor1.data());
imageSource->FillBox(0, 9, 0, 9);
imageSource->SetDrawColor(sourceColor2.data());
imageSource->FillBox(5, 7, 5, 7);
imageSource->Update();
vtkNew<vtkPNMWriter> pnmWriter;
pnmWriter->SetFileName(filename.c_str());
pnmWriter->SetInputConnection(imageSource->GetOutputPort());
pnmWriter->Write();
// Read and display for verification.
vtkNew<vtkPNMReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
// Setup renderer.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderer->ResetCamera();
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WritePNM");
// Setup render window interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WritePNM)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WritePNM: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WritePNM MACOSX_BUNDLE WritePNM.cxx )
target_link_libraries(WritePNM PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WritePNM
MODULES ${VTK_LIBRARIES}
)
Download and Build WritePNM¶
Click here to download WritePNM and its CMakeLists.txt file. Once the tarball WritePNM.tar has been downloaded and extracted,
cd WritePNM/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WritePNM
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.