WritePLY
Repository source: WritePLY
Description¶
Note
Unlike vtkPolyDataXMLWriter and most other VTK writers, to write colors to the .ply file you must specify to the vtkPLYWriter:
plyWriter->SetArrayName("Colors");
where your color array was created/named like this:
vtkNew<vtkUnsignedCharArray> colors; colors->SetNumberOfComponents(3); colors->SetName("Colors");
(This was found in response to a user question on StackOverflow: http://stackoverflow.com/questions/17783612/save-mesh-with-rgb-in-vtk/19525938)
Other languages
See (Python), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WritePLY.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPLYReader.h>
#include <vtkPLYWriter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc != 2)
{
std::cout << "Required parameters: filename.ply" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPLYWriter> plyWriter;
plyWriter->SetFileName(filename.c_str());
plyWriter->SetInputConnection(sphereSource->GetOutputPort());
plyWriter->Write();
// Read and display for verification
vtkNew<vtkPLYReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WritePLY");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("cobalt_green").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WritePLY)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
IOPLY
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WritePLY: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WritePLY MACOSX_BUNDLE WritePLY.cxx )
target_link_libraries(WritePLY PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WritePLY
MODULES ${VTK_LIBRARIES}
)
Download and Build WritePLY¶
Click here to download WritePLY and its CMakeLists.txt file. Once the tarball WritePLY.tar has been downloaded and extracted,
cd WritePLY/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WritePLY
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.