VRMLImporterDemo
Repository source: VRMLImporterDemo
Description¶
vtkVRMLImporter imports multiple vtkActor models. Sometimes the vtkPolyData require modifications. For example the data in this example does not have normals. The example uses vtkActorCollection to walk each model's vtkPolyData and inserts a vtkPolyDataNormals if the normals do not exist.
Bug
vtkVRMLImporter files use a shininess between 0 and 1, while vtk's vtkProperty has a specular power between 0 and 128. The example corrects this if the specular power is <= 1.0.
Bug
vtkVRMLImporter incorrectly creates a vtkLookupTable for colorPerVertex. This example converts the vtkLookupTable to vtkPointData.
Tip
The Virtual Insect website has lots of cool wrl models of insects.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
VRMLImporterDemo.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnsignedCharArray.h>
#include <vtkVRMLImporter.h>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Required arguments: Filename e.g. grasshop.wrl" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << "Reading " << filename << std::endl;
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("VRMLImporterDemo");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// VRML Import
vtkNew<vtkVRMLImporter> importer;
importer->SetFileName(filename.c_str());
importer->SetRenderWindow(renderWindow);
importer->Update();
auto actors = renderer->GetActors();
std::cout << "There are " << actors->GetNumberOfItems() << " actors"
<< std::endl;
actors->InitTraversal();
for (vtkIdType a = 0; a < actors->GetNumberOfItems(); ++a)
{
vtkActor* actor = actors->GetNextActor();
// The importer shininess parameter is between 0 and 1. VTK specular power
// is usually 10-100. Also, the default for the specular factor for VRML is
// 1, while VTK's is 0
double specularPower = actor->GetProperty()->GetSpecularPower();
if (specularPower <= 1.0)
{
actor->GetProperty()->SetSpecularPower(specularPower * 128.0);
}
double specular = actor->GetProperty()->GetSpecular();
if (specular == 0.0)
{
actor->GetProperty()->SetSpecular(1.0);
}
#if 0
// The VRML default ambient intensity is .2
double ambientIntensity = actor->GetProperty()->GetAmbient();
if (ambientIntensity == 0.0)
{
actor->GetProperty()->SetAmbient(.2);
}
#endif
vtkPolyDataMapper* mapper =
dynamic_cast<vtkPolyDataMapper*>(actor->GetMapper());
if (mapper)
{
vtkPolyData* dataSet = dynamic_cast<vtkPolyData*>(mapper->GetInput());
if (!dataSet->GetPointData()->GetNormals())
{
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputData(dataSet);
normals->SplittingOff();
normals->Update();
mapper->SetInputData(normals->GetOutput());
}
// If there is a lookup table, convert it to point data
vtkLookupTable* lut =
dynamic_cast<vtkLookupTable*>(mapper->GetLookupTable());
if (lut && mapper->GetScalarVisibility())
{
vtkNew<vtkUnsignedCharArray> pc;
pc->SetNumberOfComponents(4);
pc->SetNumberOfTuples(lut->GetNumberOfColors());
for (int t = 0; t < lut->GetNumberOfColors(); ++t)
{
double* lutc = lut->GetTableValue(t);
unsigned char lutuc[4];
lut->GetColorAsUnsignedChars(lutc, lutuc);
pc->SetTypedTuple(t, lutuc);
}
mapper->SetLookupTable(NULL);
mapper->GetInput()->GetPointData()->SetScalars(pc);
}
}
}
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
renderer->SetBackground(colors->GetColor3d("SpringGreen").GetData());
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VRMLImporterDemo)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
IOImport
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VRMLImporterDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VRMLImporterDemo MACOSX_BUNDLE VRMLImporterDemo.cxx )
target_link_libraries(VRMLImporterDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VRMLImporterDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build VRMLImporterDemo¶
Click here to download VRMLImporterDemo and its CMakeLists.txt file. Once the tarball VRMLImporterDemo.tar has been downloaded and extracted,
cd VRMLImporterDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VRMLImporterDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.