ReadExodusData
Repository source: ReadExodusData
Description¶
The example uses vtkExodusIIReader to read an ExodusII file. The nodal variable to read is the second argument. The nodal variable is displayed with a color map.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ReadExodusData.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCompositeDataGeometryFilter.h>
#include <vtkExodusIIReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc < 3)
{
std::cout << "Usage: " << argv[0]
<< " exodus_file.e nodal_variable e.g mug.e convected";
return EXIT_FAILURE;
}
// Read Exodus Data
vtkNew<vtkExodusIIReader> reader;
reader->SetFileName(argv[1]);
reader->UpdateInformation();
reader->SetTimeStep(10);
reader->SetAllArrayStatus(vtkExodusIIReader::NODAL,
1); // enables all NODAL variables
// Create Geometry
vtkNew<vtkCompositeDataGeometryFilter> geometry;
geometry->SetInputConnection(0, reader->GetOutputPort(0));
// Mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(geometry->GetOutputPort());
mapper->SelectColorArray(argv[2]);
mapper->SetScalarModeToUsePointFieldData();
mapper->InterpolateScalarsBeforeMappingOn();
// Actor
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Renderer
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(actor);
renderer->SetBackground(colors->GetColor3d("DimGray").GetData());
renderer->GetActiveCamera()->SetPosition(9.0, 9.0, 7.0);
renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
renderer->GetActiveCamera()->SetViewUp(0.2, -0.7, 0.7);
renderer->GetActiveCamera()->SetDistance(14.5);
// Window and Interactor
vtkNew<vtkRenderWindow> window;
window->AddRenderer(renderer);
window->SetSize(600, 600);
window->SetWindowName("ReadExodusData");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(window);
interactor->Initialize();
// Show the result
window->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ReadExodusData)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersGeometry
IOExodus
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ReadExodusData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ReadExodusData MACOSX_BUNDLE ReadExodusData.cxx )
target_link_libraries(ReadExodusData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadExodusData
MODULES ${VTK_LIBRARIES}
)
Download and Build ReadExodusData¶
Click here to download ReadExodusData and its CMakeLists.txt file. Once the tarball ReadExodusData.tar has been downloaded and extracted,
cd ReadExodusData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadExodusData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.