OBJImporter
Repository source: OBJImporter
Question
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Code¶
OBJImporter.cxx
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOBJImporter.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTexture.h>
int main(int argc, char* argv[])
{
if (argc < 4)
{
std::cout
<< "Usage: " << argv[0]
<< " objfile mtlfile texturepath e.g. doorman.obj doorman.mtl doorman"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkOBJImporter> importer;
importer->SetFileName(argv[1]);
importer->SetFileNameMTL(argv[2]);
importer->SetTexturePath(argv[3]);
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
renderer->SetBackground2(colors->GetColor3d("Silver").GetData());
renderer->SetBackground(colors->GetColor3d("Gold").GetData());
renderer->GradientBackgroundOn();
renWin->AddRenderer(renderer);
renderer->UseHiddenLineRemovalOn();
renWin->AddRenderer(renderer);
renWin->SetSize(640, 480);
renWin->SetWindowName("OBJImporter");
iren->SetRenderWindow(renWin);
importer->SetRenderWindow(renWin);
importer->Update();
auto actors = renderer->GetActors();
actors->InitTraversal();
std::cout << "There are " << actors->GetNumberOfItems() << " actors"
<< std::endl;
for (vtkIdType a = 0; a < actors->GetNumberOfItems(); ++a)
{
std::cout << importer->GetOutputDescription(a) << std::endl;
vtkActor* actor = actors->GetNextActor();
// OBJImporter turns texture interpolation off
if (actor->GetTexture())
{
std::cout << "Has texture\n";
actor->GetTexture()->InterpolateOn();
}
vtkPolyData* pd =
dynamic_cast<vtkPolyData*>(actor->GetMapper()->GetInput());
vtkPolyDataMapper* mapper =
dynamic_cast<vtkPolyDataMapper*>(actor->GetMapper());
mapper->SetInputData(pd);
}
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OBJImporter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOImport
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OBJImporter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OBJImporter MACOSX_BUNDLE OBJImporter.cxx )
target_link_libraries(OBJImporter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OBJImporter
MODULES ${VTK_LIBRARIES}
)
Download and Build OBJImporter¶
Click here to download OBJImporter and its CMakeLists.txt file. Once the tarball OBJImporter.tar has been downloaded and extracted,
cd OBJImporter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OBJImporter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.