ImageReader2Factory
Repository source: ImageReader2Factory
Description¶
Use vtkImageReader2Factory to read any of the supported vtk image formats.
Other languages
See (CSharp)
Question
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Code¶
ImageReader2Factory.cxx
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
  // Verify command line arguments.
  if (argc < 2)
  {
    std::cout << "Usage: " << argv[0] << " InputFilename e.g. Gourds.png"
              << std::endl;
    return EXIT_FAILURE;
  }
  // Parse command line arguments.
  std::string inputFilename = argv[1];
  // Read file.
  vtkNew<vtkImageReader2Factory> readerFactory;
  vtkSmartPointer<vtkImageReader2> imageReader;
  imageReader.TakeReference(
      readerFactory->CreateImageReader2(inputFilename.c_str()));
  imageReader->SetFileName(inputFilename.c_str());
  imageReader->Update();
  // Create an actor.
  vtkNew<vtkImageActor> actor;
  actor->GetMapper()->SetInputConnection(imageReader->GetOutputPort());
  // Setup renderer.
  vtkNew<vtkNamedColors> colors;
  vtkNew<vtkRenderer> renderer;
  renderer->AddActor(actor);
  renderer->ResetCamera();
  renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
  // Setup render window.
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ImageReader2Factory");
  // Setup render window interactor.
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  vtkNew<vtkInteractorStyleImage> style;
  renderWindowInteractor->SetInteractorStyle(style);
  // Render and start interaction.
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindow->Render();
  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageReader2Factory)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  IOImage
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "ImageReader2Factory: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageReader2Factory MACOSX_BUNDLE ImageReader2Factory.cxx )
  target_link_libraries(ImageReader2Factory PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ImageReader2Factory
  MODULES ${VTK_LIBRARIES}
)
Download and Build ImageReader2Factory¶
Click here to download ImageReader2Factory and its CMakeLists.txt file. Once the tarball ImageReader2Factory.tar has been downloaded and extracted,
cd ImageReader2Factory/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageReader2Factory
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
