ImageReader2Factory
Repository source: ImageReader2Factory
Description¶
Use vtkImageReader2Factory to read any of the supported vtk image formats.
Other languages
See (CSharp)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImageReader2Factory.cxx
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
// Verify command line arguments.
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " InputFilename e.g. Gourds.png"
<< std::endl;
return EXIT_FAILURE;
}
// Parse command line arguments.
std::string inputFilename = argv[1];
// Read file.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> imageReader;
imageReader.TakeReference(
readerFactory->CreateImageReader2(inputFilename.c_str()));
imageReader->SetFileName(inputFilename.c_str());
imageReader->Update();
// Create an actor.
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(imageReader->GetOutputPort());
// Setup renderer.
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImageReader2Factory");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageReader2Factory)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageReader2Factory: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageReader2Factory MACOSX_BUNDLE ImageReader2Factory.cxx )
target_link_libraries(ImageReader2Factory PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageReader2Factory
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageReader2Factory¶
Click here to download ImageReader2Factory and its CMakeLists.txt file. Once the tarball ImageReader2Factory.tar has been downloaded and extracted,
cd ImageReader2Factory/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageReader2Factory
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.