ShortestPath
Repository source: ShortestPath
Description¶
Currently, the only way to find the shortest path on a graph is to convert the graph to a mesh (using vtkGraphToPolyData) and then use the shortest path on a mesh functionality of vtkDijkstraGraphGeodesicPath.
Question
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Code¶
ShortestPath.cxx
#include <vtkActor.h>
#include <vtkDijkstraGraphGeodesicPath.h>
#include <vtkGraphLayoutView.h>
#include <vtkGraphToPolyData.h>
#include <vtkMutableDirectedGraph.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
/*
O v0
/|\
/ |5\
v1-v2-v3
1 1
Shortest path between v0 and v2 should be 5
*/
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkMutableDirectedGraph> graph;
vtkIdType v0 = graph->AddVertex();
vtkIdType v1 = graph->AddVertex();
vtkIdType v2 = graph->AddVertex();
vtkIdType v3 = graph->AddVertex();
graph->AddEdge(v0, v1);
graph->AddEdge(v0, v2);
graph->AddEdge(v0, v3);
graph->AddEdge(v1, v2);
graph->AddEdge(v2, v3);
// Associate physical locations with the vertices
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(-1.0, -5.0, 0.0);
points->InsertNextPoint(0.0, -5.0, 0.0);
points->InsertNextPoint(1.0, -5.0, 0.0);
graph->SetPoints(points);
// Convert the graph to a polydata
vtkNew<vtkGraphToPolyData> graphToPolyData;
graphToPolyData->SetInputData(graph);
graphToPolyData->Update();
vtkNew<vtkDijkstraGraphGeodesicPath> dijkstra;
dijkstra->SetInputConnection(graphToPolyData->GetOutputPort());
dijkstra->SetStartVertex(0);
dijkstra->SetEndVertex(2);
dijkstra->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> pathMapper;
pathMapper->SetInputConnection(dijkstra->GetOutputPort());
vtkNew<vtkActor> pathActor;
pathActor->SetMapper(pathMapper);
pathActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
pathActor->GetProperty()->SetLineWidth(4);
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(graphToPolyData->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
pathActor->GetProperty()->SetColor(
colors->GetColor3d("NavajoWhite").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(pathActor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderer->SetBackground2(colors->GetColor3d("ForestGreen").GetData());
renderer->GradientBackgroundOn();
renderWindow->SetWindowName("ShortestPath");
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ShortestPath)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersModeling
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
ViewsInfovis
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ShortestPath: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ShortestPath MACOSX_BUNDLE ShortestPath.cxx )
target_link_libraries(ShortestPath PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ShortestPath
MODULES ${VTK_LIBRARIES}
)
Download and Build ShortestPath¶
Click here to download ShortestPath and its CMakeLists.txt file. Once the tarball ShortestPath.tar has been downloaded and extracted,
cd ShortestPath/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ShortestPath
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.