GraphToPolyData
Repository source: GraphToPolyData
Description¶
This example creates a simple graph and then converts it to a polydata for visualization using Paraview.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
GraphToPolyData.cxx
#include <vtkActor.h>
#include <vtkGraphToPolyData.h>
#include <vtkMutableUndirectedGraph.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a graph
vtkNew<vtkMutableUndirectedGraph> g;
// Add 4 vertices to the graph
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
vtkIdType v3 = g->AddVertex();
vtkIdType v4 = g->AddVertex();
// Add 3 edges to the graph
g->AddEdge(v1, v2);
g->AddEdge(v1, v3);
g->AddEdge(v1, v4);
// Create 4 points - one for each vertex
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 0.0, 1.0);
// Add the coordinates of the points to the graph
g->SetPoints(points);
// Convert the graph to a polydata
vtkNew<vtkGraphToPolyData> graphToPolyData;
graphToPolyData->SetInputData(g);
graphToPolyData->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(graphToPolyData->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Green").GetData());
// Render and interact
renderWindow->SetWindowName("GraphToPolyData");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(GraphToPolyData)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "GraphToPolyData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(GraphToPolyData MACOSX_BUNDLE GraphToPolyData.cxx )
target_link_libraries(GraphToPolyData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GraphToPolyData
MODULES ${VTK_LIBRARIES}
)
Download and Build GraphToPolyData¶
Click here to download GraphToPolyData and its CMakeLists.txt file. Once the tarball GraphToPolyData.tar has been downloaded and extracted,
cd GraphToPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GraphToPolyData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.