TriangleStrip
Repository source: TriangleStrip
Description¶
The triangle strip is a composite two-dimensional cell consisting of one or more triangles. The points defining the triangle strip need not lie in a plane. The triangle strip is defined by an ordered list of n+2 points, where n is the number of triangles. The ordering of the points is such that each set of three points defines a triangle.
Info
See this wikipedia article for an explanation.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TriangleStrip.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTriangleStrip.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(0, 1, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(1.5, 1, 0);
vtkNew<vtkTriangleStrip> triangleStrip;
triangleStrip->GetPointIds()->SetNumberOfIds(4);
triangleStrip->GetPointIds()->SetId(0, 0);
triangleStrip->GetPointIds()->SetId(1, 1);
triangleStrip->GetPointIds()->SetId(2, 2);
triangleStrip->GetPointIds()->SetId(3, 3);
vtkNew<vtkCellArray> cells;
cells->InsertNextCell(triangleStrip);
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
polydata->SetStrips(cells);
// Create an actor and mapper
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(polydata);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("PeachPuff").GetData());
actor->GetProperty()->SetRepresentationToWireframe();
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("TriangleStrip");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TriangleStrip)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TriangleStrip: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TriangleStrip MACOSX_BUNDLE TriangleStrip.cxx )
target_link_libraries(TriangleStrip PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TriangleStrip
MODULES ${VTK_LIBRARIES}
)
Download and Build TriangleStrip¶
Click here to download TriangleStrip and its CMakeLists.txt file. Once the tarball TriangleStrip.tar has been downloaded and extracted,
cd TriangleStrip/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleStrip
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.