Tetrahedron
Repository source: Tetrahedron
Description¶
Tetrahedron. The tetrahedron is a primary three-dimensional cell. The tetrahedron is defined by a list of four nonplanar points. The tetrahedron has six edges and four triangular faces.
Question
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Code¶
Tetrahedron.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTetra.h>
#include <vtkUnstructuredGrid.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(0, 1, 1);
points->InsertNextPoint(2, 2, 2);
points->InsertNextPoint(3, 2, 2);
points->InsertNextPoint(3, 3, 2);
points->InsertNextPoint(2, 3, 3);
// Method 1
vtkNew<vtkUnstructuredGrid> unstructuredGrid1;
unstructuredGrid1->SetPoints(points);
vtkIdType ptIds[] = {0, 1, 2, 3};
unstructuredGrid1->InsertNextCell(VTK_TETRA, 4, ptIds);
// Method 2
vtkNew<vtkUnstructuredGrid> unstructuredGrid2;
unstructuredGrid2->SetPoints(points);
vtkNew<vtkTetra> tetra;
tetra->GetPointIds()->SetId(0, 4);
tetra->GetPointIds()->SetId(1, 5);
tetra->GetPointIds()->SetId(2, 6);
tetra->GetPointIds()->SetId(3, 7);
vtkNew<vtkCellArray> cellArray;
cellArray->InsertNextCell(tetra);
unstructuredGrid2->SetCells(VTK_TETRA, cellArray);
// Create a mapper and actor
vtkNew<vtkDataSetMapper> mapper1;
mapper1->SetInputData(unstructuredGrid1);
vtkNew<vtkActor> actor1;
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());
// Create a mapper and actor
vtkNew<vtkDataSetMapper> mapper2;
mapper2->SetInputData(unstructuredGrid2);
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("Tetrahedron");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(-10);
renderer->GetActiveCamera()->Elevation(-20);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Tetrahedron)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Tetrahedron: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Tetrahedron MACOSX_BUNDLE Tetrahedron.cxx )
target_link_libraries(Tetrahedron PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Tetrahedron
MODULES ${VTK_LIBRARIES}
)
Download and Build Tetrahedron¶
Click here to download Tetrahedron and its CMakeLists.txt file. Once the tarball Tetrahedron.tar has been downloaded and extracted,
cd Tetrahedron/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Tetrahedron
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.