TessellatedBoxSource
Repository source: TessellatedBoxSource
Description¶
Generates a box(cube) using vtkTessellatedBoxSource with 6 sides. The faces of the box can be subdivided into multiple triangles or quads.
Seealso
Cube generates multiple quads or triangles per side.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TessellatedBoxSource.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkFilter.h>
#include <vtkTessellatedBoxSource.h>
int main(int /* argc */, char* /* argv */[])
{
double bounds[6];
bounds[0] = -10.0;
bounds[1] = 10.0;
bounds[2] = 10.0;
bounds[3] = 20.0;
bounds[4] = -5.0;
bounds[5] = 5.0;
vtkNew<vtkTessellatedBoxSource> boxSource;
boxSource->SetLevel(3);
boxSource->QuadsOn();
boxSource->SetBounds(bounds);
boxSource->SetOutputPointsPrecision(vtkAlgorithm::SINGLE_PRECISION);
vtkNew<vtkShrinkFilter> shrink;
shrink->SetInputConnection(boxSource->GetOutputPort());
shrink->SetShrinkFactor(.8);
// Create a mapper and actor
vtkNew<vtkNamedColors> colors;
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(shrink->GetOutputPort());
vtkNew<vtkProperty> back;
back->SetColor(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
actor->SetBackfaceProperty(back);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCameraClippingRange();
// Render and interact
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("TessellatedBoxSource");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TessellatedBoxSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TessellatedBoxSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TessellatedBoxSource MACOSX_BUNDLE TessellatedBoxSource.cxx )
target_link_libraries(TessellatedBoxSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TessellatedBoxSource
MODULES ${VTK_LIBRARIES}
)
Download and Build TessellatedBoxSource¶
Click here to download TessellatedBoxSource and its CMakeLists.txt file. Once the tarball TessellatedBoxSource.tar has been downloaded and extracted,
cd TessellatedBoxSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TessellatedBoxSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.