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ShrinkCube

Repository source: ShrinkCube


Description

Generates a cube using vtkCubeSource, then a shrink filter is applied.

vtkShrinkFilter object shrinks cells composing an arbitrary data set towards their centroid. The centroid of a cell is computed as the average position of the cell points. Shrinking results in disconnecting the cells from one another.

Seealso

TessellatedBoxSource generates multiple quads or triangles per side.

Other languages

See (Python), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ShrinkCube.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkFilter.h>

int main(int, char*[])
{
  // Create a cube.
  vtkNew<vtkCubeSource> cubeSource;

  vtkNew<vtkShrinkFilter> shrink;
  shrink->SetInputConnection(cubeSource->GetOutputPort());
  shrink->SetShrinkFactor(.9);

  // Create a mapper and actor.
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkDataSetMapper> mapper;
  mapper->SetInputConnection(shrink->GetOutputPort());

  vtkNew<vtkProperty> back;
  back->SetColor(colors->GetColor3d("Tomato").GetData());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->EdgeVisibilityOn();
  actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
  actor->SetBackfaceProperty(back);

  // Create a renderer, render window, and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Silver").GetData());

  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(30);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->ResetCameraClippingRange();

  // Render and interact
  renderWindow->SetWindowName("ShrinkCube");
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ShrinkCube)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersGeneral
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ShrinkCube: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ShrinkCube MACOSX_BUNDLE ShrinkCube.cxx )
  target_link_libraries(ShrinkCube PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ShrinkCube
  MODULES ${VTK_LIBRARIES}
)

Download and Build ShrinkCube

Click here to download ShrinkCube and its CMakeLists.txt file. Once the tarball ShrinkCube.tar has been downloaded and extracted,

cd ShrinkCube/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ShrinkCube

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.